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D/Generation Level 58-61 longplay (Apple II - Broderbund)

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  • KansasFest 2021 13 The Apple II as a Homebrew Computer Development Platform

    16:09

    KansasFest 2021, July 23, 2021, 4:00 pm - The Apple II as a Home-brew Computer Development Platform - Scott Berk

    KansasFest for 2021, the 33rd annual Apple II convention, was held online July 23 - 24.

    Scott Berk built a computer from scratch out of transistors and taught his Apple ][+ to talk to it. The “Spikeputor” is a 16-bit RISC Microprocessor made of discrete electronic components and LEDs in order to visualize computation. I built an SPI peripheral card for the Apple and an SPI client board for the computer so the Apple can be used to access memory bi-direc- tionally and serve as an I/O device for the computer.

    The session describes the Spikeputor architecture and build plan, then discusses the hardware and software components for communication with the Apple ][+.

    Spikeputer


    Apple II SPI Card on hackaday


    Computation Structures Course




    SparkFun's Guide to SPI:


    Floppy Emu:


    KansasFest is an annual convention offering Apple II users and retrocomputing enthusiasts the opportunity to engage in beginner and technical sessions, programming contests, exhibition halls, and camaraderie. KansasFest was originally hosted by Resource Central and has been brought to you by the KFest committee since 1995. Any and all Apple II users, fans, and friends are invited to attend. For photos, videos, and presentations from past KansasFests, please visit the event’s official Website,

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  • D/Generation Level 58-61 longplay

    1:5:39

    D/Generation ( was an action game created by Robert Cook, who also created the action game Gumball. The game was never published and it was made available on Total Replay by 4AM in 2020. I didn't finish the game because I couldn't figure out how to use the shield. Hope you enjoy the long play!

    Credits:
    Cover art - (Mr Giggles)
    Disk image - 4AM

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  • Phosphor Dot Fossils: Dig Dug

    11:48

    Don't know about you, but we really dug this Apple II port of the popular arcade game. Remember to eat your vegetables and crush your enemies with rocks!



    Phosphor Dot Fossils ( ) is one of the web's oldest archives of vintage console, computer, and arcade games; there was also a 2-DVD documentary of the same name, covering the early history of video games, produced in 2008 and 2009 (now available for download at ). And these days? PDF aims to bring a more laid-back, less-caffeinated, less-profanity-spewing experience to the retro video game longplay video.

    Check out my other projects and podcasts: eBooks VWORP!1, VWORP!2, WARP!1 and Fatherhood, Fandom, And Fading Out available at and at Amazon!

    Select Game: Expanded Memories of the Odyssey2 podcast -

    Retrogram podcast -

    Don't Give This Tape To Earl podcast -

    theLogBook.com's Escape Pod daily mini-podcast -

    And, of course, the site that started it all, combining sci-fi, retro video games, book, music and toy reviews, and all sorts of retro-futurist fun:

    All of the above podcasts are available on iTunes and Stitcher. Want to support more projects like all of the above? Feel free to throw a few coins in the hat at or help rebuild the post-cross-country-move studio via our Amazon wish list at - and many many thanks to everyone who has supported theLogBook.com's podcasting and videocasting endeavours!

    The theme music is the Phosphor Dot Fossils Theme by Earl Green.

  • Fathoms 40 Apple II Longplay

    25:17

    FATHOMS 40 simulates German U-boat operations during the last days of World War II (1942-1944). This seemes to be a party game where two players are responsible for piloting a submarine (keyboard control) and firing torpedoes (joystick control) respectively. It's not impossible for one person to be in charge of both busily, but it's fun for two people to play loudly.
    I'm playing this game along with my oldest son.

    FATHOMS 40, Datasoft, 1982.

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  • By Request: Every Tile Mode Option for Attack of the PETSCII Robots for the Apple II!

    11:16

    David Murray asked... and when The 8-Bit Guy calls, YOU ANSWER! So here it is, every graphics option (tile mode) for the Apple II version of Attack of the PETSCII Robots.

    More info here:


    Follow Ron's Computer Videos on in the various places people do such things!:



    ---Contents---

    0:00 Intro
    2:20 Color Tiles in Color Mode
    3:07 Mono Tiles in Color Mode
    4:08 Color Tiles in Mono Mode
    5:01 Mono Tiles in Mono Mode
    5:31 PETSCII Tiles in Mono Mode
    5:59 PETSCII Tiles in Color Mode
    7:43 Direct Comparison of Modes
    10:55 Outtro
    11:10 Credits

  • Embedding a Floppy Emu in a standard APPLE II Floppy Disk Drive

    14:11

    This video is about embedding a BigMessOfWires Floppy Emu in a standard APPLE II Floppy Disk Drive.
    I had a spare , broken , APPLE II floppy disk drive and I recycled it by adapting a Floppy Emu disk drive emulator to match the original floppy drive look as much as possible by designing and 3D printing a faceplate adapter.
    Target of this mod is an APPLE II Plus I regularly use to play.


    MATERIAL
    BigMessOfWires Floppy Emu



    3 Button PCB Module



    Some flat cables


    My faceplate 3D design for 3D printing



    NOTE
    If You like my videos and You have an old computer or some vintage computer parts that You want to see restored or customized or that You just want to get rid of it feel free to contact me.

    EQUIPMENT
    Camera: Panasonc Lumix LX15
    Mic: Audio-technica AT2020

    MUSIC
    Set Me Free (feat. ELLE) by Vendredi
    Creative Commons — Attribution 3.0 Unported — CC BY 3.0
    Free Download / Stream:
    Music promoted by Audio Library


    My Old East Coast (feat. Melanie) by Vendredi

    Creative Commons — Attribution 3.0 Unported — CC BY 3.0
    Free Download / Stream:
    Music promoted by Audio Library



    Vendredi - Secret Crush


    Music Promoted by: Travel Vlog No Copyright Background Music
    Video Link:

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  • Mabels Mansion shortplay

    9:12

    You're Barney, the Bellhop. Aunt Mabel, bless her soul, died recently and left you a fortune. However, there's one small problem - she hid all her money and treasure in her ninety-room mansion and left ghostly creatures behind to guard it! Don't be frightened though, she also left some weapons. You see, Aunt Mabel was a litter crazy. She wanted you to EARN your inheritance. And if you can solve her tricks and puzzles successfully, collect ALL the money and clear ALL ninety rooms of ghosts, you will have earned every penny. So take a deep breath -- and get read y for a real-time animated adventure in the tradition of Aztec. Who knows, you might even meet Mabel!

    Mabel's Mansion ( was an action game published by Datamost in 1983 for the Apple ][. Looks like the game was based on the Aztec game engine. Hope you enjoy the short play!

    This game doesn't work on my beloved Virtual ][ emulator, so I'm trying out the new microM8 emulator:

    Credits:
    Cover art - mocagh.org
    Disk image - 4AM

  • Phosphor Dot Fossils: Congo Bongo

    19:38

    Congo the ape isn't as animated as he used to be, and the coconuts and monkeys and hippos aren't as colorful as they used to be, but it's still Congo Bongo on the Apple II, along with some Apple II memories.



    Phosphor Dot Fossils ( ) is one of the web's oldest archives of vintage console, computer, and arcade games; there was also a 2-DVD documentary of the same name, covering the early history of video games, produced in 2008 and 2009 (now available for download at ). And these days? PDF aims to bring a more laid-back, less-caffeinated, less-profanity-spewing experience to the retro video game longplay video.

    Check out my other projects and podcasts: eBooks VWORP!1, VWORP!2, WARP!1 and Fatherhood, Fandom, And Fading Out available at and at Amazon!

    Select Game: Expanded Memories of the Odyssey2 podcast -

    Retrogram podcast -

    Don't Give This Tape To Earl podcast -

    theLogBook.com's Escape Pod daily mini-podcast -

    And, of course, the site that started it all, combining sci-fi, retro video games, book, music and toy reviews, and all sorts of retro-futurist fun:

    All of the above podcasts are available on iTunes and Stitcher. Want to support more projects like all of the above? Feel free to throw a few coins in the hat at or help rebuild the post-cross-country-move studio via our Amazon wish list at - and many many thanks to everyone who has supported theLogBook.com's podcasting and videocasting endeavours!

    The theme music is the Phosphor Dot Fossils Theme by Earl Green.

  • Project: Apple II Europlus

    33:36

    The plan for this project was to build one of my dream my machine, an early(ish) Apple II.
    Having collected all the parts together and planned everything out, how did it go?


    To purchase a Booti card and support a local small seller: mutimer.david@gmail.com


    The book of knowledge that helped me so much was The Apple II Circuit Description by Winston D Gayler


    Merch:

    Patreon:
    Discord:
    Twitter:
    Facebook:
    Instagram:

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  • D Generation Commodore Amiga 500 Longplay A500

    1:18:16

    Download all Commodore 64 and Amiga 500 Games as Full Set:

    Keywords:
    Commodore,C64,Amiga,Amiga 500,Commercial,Commodore 64,Retrogames,Computer,Computers,Retro,Jack Tramiel,8Bit,8 Bit,Generation,The Commodore Wars,Rom,Roms,Floppy,Disk,Datasette,Game,Games,Home Computer,Longplay,Longplays,Gameplay

  • Fore! shortplay

    8:01

    Fore! ( was a golf simulation game published by Automated Simulations (aka Epyx) in 1982 for the Apple ][. Hope you enjoy the video!

    Credits:
    Disk image - 4AM

  • D/Generation HD - PC - Weekday RG stream

    1:35:39

    Time for a real blast from the past today with the remake of the 1991 home computer title D/Generation. Riven used to have a demo of the Amiga version and it was a hugely impressive Sci-Fi looking puzzle action title on the format. Will this remake live up to the original?

    It's also available on PS4, Xbox One and Nintendo Switch.

    Remember new streams at 21:30 (United Kingdom time) every week day. Join the team as we look at various games across a huge range of formats.

    Release: 2015
    Developer: West Coast Software
    Publisher: West Coast Software
    Format: PC

    Randomised Gaming blog:
    Twitter:

    Direct console capture from PC using OBS Studio.

  • microM8 Apple IIe Web Debugger

    1:47

    microM8's web-debugger provides a number of handy debugging functions including a variety of break-points, stepping, memory editing, recording and rewind capabilities inside an easy-to-use web-based interface.

    You can start the debugger by pressing Control-Shift-B once you boot an Apple II disk. The debugger starts paused.

    The debugger is designed to provide a constant view of the CPU state, program counter, recently executed instructions and memory lookahead. A tabbed section on the right-hand side provides panes for video representation, memory, softswitches, breakpoints and general settings. Along the top are a number of buttons related to CPU execution and speed, and recording and playback functionality.

    While the CPU is executing you can change its speed.

    Using the recorder allows for easy revisiting of errors. You can travel back to just before the incident and then either trace or step-through execution to pinpoint exactly what went wrong. This is much easier than having to run a trace from scratch and hoping that the incident reoccurs (which as we know it often does not.) 

    A number of controls are provided for playback. These allow for playback at various speeds in both reverse and forward, and stepping in one and ten recording intervals. An interval is by default 1/10th of a second (this is the resolution at which the CPU state is recorded, although memory changes are recorded in real time). You can change the interval timing in the Settings pane.

    Using the controls you can travel back to precisely before the incident, saving time. The fast-forward and rewind buttons shuttle through various playback speeds, from 0.25X to 4X in both directions, for maximum efficiency.

    The stack pane shows the current state of the stack.

    The memory pane allows you to inspect the emulator's memory. You can double click on either the hex value or the ASCII character to change it. You can view either main or auxiliary memory banks by toggling the switch. You can step through memory with the blue keys or use the green Address key to jump to an address. The high-bit checkbox ignores the high-bit in ASCII rendering.

    Clicking the Search... button brings up a dialogue which allows you to search the memory for a string or series of values.

    The softswitch pane displays the state of the Apple IIe softswitches. The 'state' values can be toggles by clicking on them. This can let you see what other graphics pages 'look' like, for example. However, toggling some of the switches may lead to instability and cause a program to crash.

    The Breakpoints tab lists the currently active breakpoints. Clicking 'Add Breakpoint' opens the following dialogue, which provides a wide variety of breakpoint parameters to choose from, including the ability to distinguish between main and auxiliary memory.

    The settings tab allows you to set the update frequency of the main debugger output (execution path, lookahead etc) and the emulator video pane. You can set the number of lookahead and backlog lines. You can also adjust the resolution of the CPU recording. These are not persistent, but are saved if you save the debugger state using the menu (see below).

    Finally, you can load and save blocks of memory using the appropriate menu options.

  • Apple II - Plasmagoria by French Touch

    1:45

    Plasmagoria by French Touch graphics demo for Apple II series of computers with Mockingboard.



  • KansasFest 2021 21 Entropy on the Apple II

    34:55

    KansasFest 2021, July 23, 2021, 11:45 am - Entropy on the Apple II - Kevin Greene

    KansasFest for 2021, the 33rd annual Apple II convention, was held online July 23 - 24.

    Is your Apple II random enough? Kevin Greene explores a way of generating entropy using hardware you probably already have.

    KansasFest is an annual convention offering Apple II users and retrocomputing enthusiasts the opportunity to engage in beginner and technical sessions, programming contests, exhibition halls, and camaraderie. KansasFest was originally hosted by Resource Central and has been brought to you by the KFest committee since 1995. Any and all Apple II users, fans, and friends are invited to attend. For photos, videos, and presentations from past KansasFests, please visit the event’s official Website,

  • KansasFest 2021 16 Apple II Forever Award and HackFest Awards

    20:36

    KansasFest 2021, July 24, 2021, 9:45 am - Apple II Forever Award and HackFest Awards

    KansasFest for 2021, the 33rd annual Apple II convention, was held online July 23 - 24.

    In this video, the KansasFest Committee presented this year's Apple II Forever award to Mark Lemmert and the Nox Archaist Team, who created the amazing new game Nox Archaist.

    Nox Archaist web site:


    This session also included video demonstrations for HackFest 2021, in which entrants had just a few days to create a working program. Judges Kay Savetz, Quinn Dunki, Carrington Vanston, and Mark Pilgrim looked through these entries to find the winners:

    TextBoot - Peter Ferrie - 1st place
    hfs-boot - Kelvin Sherlock - tie for 2nd place
    Listener - Jeremy Rand - tie for 2nd place
    Giving Total Replay Another Voice - roughana - 3rd place
    Scroll - Matteo Trevisan
    Explorers - Mark Kimmet
    LlamaWriter - Scott Lawrence
    Copy Apple ProDOS files between two .PO files - Forrest Lowe

    KansasFest is an annual convention offering Apple II users and retrocomputing enthusiasts the opportunity to engage in beginner and technical sessions, programming contests, exhibition halls, and camaraderie. KansasFest was originally hosted by Resource Central and has been brought to you by the KFest committee since 1995. Any and all Apple II users, fans, and friends are invited to attend. For photos, videos, and presentations from past KansasFests, please visit the event’s official Website,

  • KansasFest 2021 17 Funny Mode on the Apple III

    22:16

    KansasFest 2021, July 24, 2021, 10:15 am - Funny Mode on the Apple III - Paul Hagstrom

    KansasFest for 2021, the 33rd annual Apple II convention, was held online July 23 - 24.

    The Apple /// has an Apple II emulation mode, often mocked for its limitations. It is, however, possible to operate the Apple /// in a kind of hybrid mode (“funny mode”), but it requires some trickery to jam a II-shaped-peg into a ///-shaped hole, and the fit is still only approximate. This presentation provides a medium-speed jog through George Oetzel’s trilogy of articles in Softalk (1983), to demo and explain the challenges and limitations posed by the differences in hardware architecture. In the process, Paul provides some appreciation of why the Apple II emulation mode is limited in the ways that it is. He also shows a couple of neat things you can do with the hybrid mode, with 2 MHz processing, utilizing fancier colors in the comfort of Applesoft.

    KansasFest is an annual convention offering Apple II users and retrocomputing enthusiasts the opportunity to engage in beginner and technical sessions, programming contests, exhibition halls, and camaraderie. KansasFest was originally hosted by Resource Central and has been brought to you by the KFest committee since 1995. Any and all Apple II users, fans, and friends are invited to attend. For photos, videos, and presentations from past KansasFests, please visit the event’s official Website,

  • AppleWin v1.29.13.0FT

    12:42

    This release adds some experimental debug features to AppleWin.
    Download:

    From 01:45 I swapped the debugger & heatmap displays in the video because the mp4 compression crushed every heatmap detail. I actually plan to add this feature into the debugger but I didn't have time to make the capture again.

    Prince of Persia / Picadilly Pair / Bandits / Galaxian / Drol / Mad Effect #2 (cycle effect debug) / Latecomer

  • Amigos: Everything Amiga Episode 153 - D Generation

    52:51

    ???? Support Boat and Aaron
    Your Patreon support helps us continue to produce Amigos every week!

    News Links from the show:
    The Amigos Retro Gaming Podcast Network:
    Our Twitter:
    Our Facebook:

    Watch LIVE Fridays at 5:30 Eastern on

    More Amigos Retro Gaming!

    ARG Presents - Spotlighting the wacky and obscure world of retro!


    This Week in Retro Podcast:

    The Ranking of Amiga Platformers:

    1200XL - Atari 8 Bit Reviews:

    Our Sinclair - ZX Spectrum Reviews:

    ARG Presents - Spotlighting the wacky and obscure world of retro!


    The CoCo Show: TRS-80 Color Computer Reviews:

    Amigos: Everything Amiga is a weekly, wacky exploration of the Amiga scene, current news, and a look at the games we all remember--even those we'd like to forget!

    #Amiga #Retrogaming

  • 5 Minuten - Apple II - Yesterchips Museum

    7:58

    Apple zählt heute zu den wertvollsten Unternehmen der Welt. Das Unternehmen hat 1976 mit Steve Jobs und Steve Wozniak als Garagen-Firma angefangen und die Geschichte, vor allem die des begabten Technikgurus Woz, wird hier kurz angerissen.
    Mit dem Apple II verdiente das junge Unternehmen erstmals nennenswertes Geld und startete so richtig durch.

    Etwas Geschichte, etwas Technik, den Rest gibt es dann vor Ort, entweder im Digital Retro Park Museum oder im Yesterchips Heimcomputer- und Spielekonsolenmuseum

    -------------------------------------------------------
    Yesterchips
    Heimcomputer- und Spielekonsolenmuseum
    Erbacher Straße 1
    64750 Lützelbach/Haingrund
    | yesterchips@web.de

    yesterchips@web.de
    -------------------------------------------------------
    Royalty-free music by Kevin MacLeod
    Pump Sting
    incompetech.com

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