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Infocom: The Documentary

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  • GET LAMP: The Text Adventure Documentary

    2:1:18

    Google Tech Talk (more below)
    March 7, 2011

    Presented by Jason Scott.

    ABSTRACT

    Jason Scott will talk about making the documentary and we'll be screening some portion of the film.



    In the early years of the microcomputer, a special kind of game was being played. With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action.

    But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them.

    They were called computer adventure games, and they used the most powerful graphics processor in the world: the human mind.

    Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as players discovered how to negotiate the obstacles and think their way to victory. These players have carried their memories of these text adventures to the modern day, and a whole new generation of authors have taken up the torch to present a new set of places to explore.

    Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them.

    Speaker Info:

    Jason Scott ( )

    Jason Scott is a digital historian and archivist who specializes in early microcomputer history and dial-up bulletin board systems. He is the webmaster of textfiles.com, a collection of BBS-era textfiles that has been open to the public since 1998. In 2001, he began filming a documentary about BBSes called BBS: The Documentary, an 8-episode mini-series about BBSes spanning 25 years and totalling five and a half hours in length. This documentary series was released on 3 DVDs in early 2005. He has been playing text adventures since he was 10, and to this day does not understand why the rod scares the bird.

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  • Classic Game Postmortem: Infocoms Zork

    1:30

    Dave Lebling, co-author of Zork and co-founder of Infocom, gives a postmortem talk on the classic text adventure in this GDC 2014 talk. Lebling, who currently works as a senior principal software engineer at BAE Systems, created the grue, co-authored Zork I-III and wrote seven other text adventures - making this talk a vital look into the history of computer games.

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  • BBS The Documentary Part 1/8: Baud

    39:21

    Released by Jason Scott under Creative Commons BY-SA.

  • Zork & Infocom Feat. Chris Kohler - Video Game Years

    4:36

    A look at the text adventure game Zork and the rise of developer Infocom.
    ✅ Full episodes now on Amazon Prime! ✅
    For more video game history:
    ------
    Video Game Years 1980 Edited By:
    John Delia
    Lance Cortez
    Pat Contri
    Joey Desena
    Matt Burkett
    Kevin Guillet
    Mark Car
    Daniel Mitchell
    -----
    Zork is one of the earliest interactive fiction computer games, with roots drawn from the original genre game, Colossal Cave Adventure. The first version of Zork was written in 1977–1979 using the MDL programming language on a DEC PDP-10 computer.

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  • The Portable Computer Time Forgot

    11:42

    I’ve been to Zork today. Tomorrow, I will take a friend. Together we will unwrap the cloaks of mystery surrounding this most excellent and memorable work of computerized fiction. And when we have extracted from this land every drop of adventuring that can be obtained, we will likely not be kept waiting. A sequel is nearing completion, even as this is being written. Somebody, please, let me know when it’s done.
    -Bob Liddil, Byte Magazine, Feb 1981

    **** CREDITS ****

    Produced, Edited, Hosted and Co-Written by Kevin Lieber
    Instagram:
    Twitter:
    Twitter:
    Facebook:

    Cinematography and VFX by Eric Langlay


    Contributing Researcher, Co-Writer & Script Editor Matthew Tabor


    Sound Design by Jay Pellizzi


    Special Thanks Austin Evans


    Special Thanks Retro System Rescue



    Select Music by Jake Chudnow


    Special Thanks Paula Lieber


    Special Thanks Hannah Canetti


    Vsauce Website:

    Curiosity Box:

    *** SOURCES ***

    Twisty Little Passages: An Approach To Interactive Fiction by Nick Montfort


    Play Zork I


    Play Colossal Cave Adventure


    Equipment Load and Weight Breakdown Dark Souls 2 | WikiGameGuides


    Nintendo NES Classic Sales


    Zork Maps



    Zork on the PDP-10



    The Enduring Legacy Of Zork


    Old Computers Zorba


    Zorba Equipment Preservation Society Website


    Daves Old Computers Zorba


    Infocom Zork


    Zork & Infocom - Video Game Years


    Get Lamp: The Text Adventure Documentary


    Infocom: The Documentary


    MC Frontalot - It Is Pitch Dark

  • The Birth of the Japanese RPG | Design Icons

    15:52

    There's only one genre that we divide down strict geographical lines: the RPG. But western RPGs and Japanese RPGs have way more in common than you might first realise.

    Visually accessible version -

    Support Game Maker's Toolkit on Patreon -

    Join the GMTK Game Jam -

    Sources

    [1] Dungeons & Dragons Single Volume Edition | D&D Rulebook


    [2] Interview with the creators of dnd (PLATO) | RPG Fanatic


    [3] The Crowther and Woods Colossal Cave Adventure game | Rick Adams


    [4] Going Rogue with Glenn Wichman | The Spelunky Showlike


    [5] Comment on Sir-tech Canada Releases Wizardry 8 | Slashdot


    [6] How the Ultima Trilogy Took a Genre from Tabletop to Hi-Tech | USgamer


    [7] Interview with Michael Cranford, creator of Bard's Tale | Lemon 64


    [8] Retrospective Interview: Jon Van Caneghem on Might and Magic | RPG Codex


    [9] Retro Gamer 34 | Archived at Mod DB


    [10] Arena - Behind the Scenes | Elder Scrolls


    [11] to [34] - Please see pinned comment for full sources...

    Find out more

    CRPG Addict | Blogspot


    In The Time Of PLATO | Illinois Alumni


    The Apple II Abroad / Clones | Apple II History


    Translation of a Japanese interview with Robert Woodhead | RPG Codex


    How Wizardry Cast Story Aside in Favor of Casting Spells | USgamer


    The forgotten origins of JRPGs on the PC | PC Gamer


    1982-1987 - The Birth of Japanese RPGs, re-told in 15 Games | Gamasutra


    Enix Origins: The Story Behind Dragon Quest | Medium


    25 Years Of Dragon Quest: An Interview With Yuji Horii | Gamasutra


    Dragon Quest - 30th Anniversary NHK Special | Shmuplations on YouTube


    Credits

    Thumbnail Image licensed from Adobe Stock
    Fastfall by Lifeformed used under CC BY-NC-SA 3.0 license
    Other Music by Lee Rosevere (
    Further credits -

    Contribute translated subtitles -

  • x
  • The Untold Story of Sierra Online

    16:49

    My YouTube is ReallyCool, Subscribe
    Join The Discord
    Links, Sources, & Info in Description For over 30 years, Sierra was counted as one of the most prolific publishers and studios in gaming, but their story is a myth. Here's the truth.

    0:00 The True Story & the True Story of Sierra Online
    1:13 The Story Everyone Knows
    3:01 The True Story

    There is a historical precedence to stories about Sierra. In a lot of ways, these stories MUST tell three chapters. There is a mythological aspect to Sierra and the timing and influence they had, especially on the burgeoning home computer industry. The story follows a Rise And Fall dynamic, how Sierra saw that the end user--the gamer--would slip into the immersive graphics of a game more easily than the novelization of it, how many gamers would rage against them for their “dumbing down” of the interactive story and blame Sierra for poisoning the purity of the medium, how they would lift up and create the Adventure game model and then--as those Adventure games were replaced--so too would they be.

    Written, Edited, & Narrated by MRIXRT

    #Sierra #SierraOnline #RobertaWilliams

    Dr Laine Nooney ►

    Sierra On-Line and the Origins of the
    Graphical Adventure Game ►


    Sources ►










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    The True Story of Sierra On-Line (mrixrt)


    MRIXRT

  • The Video Game Years 1980 - Full Gaming History Documentary

    49:27

    The Video Game Years is here -- the acclaimed show that examines the fun, culture, and oddities of video game history. In this episode: The Rise of Arcades, Pac-Man, Centipede, Atari breaks out, Sierra, and much more!
    ➡Support this channel and get goodies! Go to or Patreon:
    ➡Video Game Years DVDs and other stuff available @
    #videogameyears #videogamehistory #gamingdoc
    0:00 Intro
    1:21 Pac-Man
    7:07 Random Promo
    7:40 Monaco GP
    8:32 Atari Breaks Out
    11:10 The Legend of Mr Atari
    12:23 Pinball Games of 1980
    13:00 Centipede
    16:10 Battlezone
    17:41 Sierra Online
    21:22 Berzerk
    23:05 Other Arcade Games of 1980
    24:00 Broderbund
    26:51 Missile Command
    30:10 Rogue
    31:43 Tempest
    33:22 Gaming Innovation of 1980
    34:10 Forgotten Games of 1980
    34:46 Nintendo Game & Watch
    39:65 Warlords
    40:56 Zork & Infocom
    45:10 Rally X
    46:22 Cocktail Arcade Games
    48:42 Credits

  • The Video Game Years 1982 - Full Gaming History Documentary

    1:54

    The Video Game Years is here -- the acclaimed show that examines the fun, culture, and oddities of video game history. In this episode: Q*Bert, Atari E.T., Colecovision, Donkey Kong Jr., Tron, and much more!
    ➡Support this channel and get goodies! Go to or Patreon:
    ➡Video Game Years DVDs and other stuff @
    #videogameyears #videogamehistory #gamingdoc
    0:00 Intro
    1:21 Atari 5200
    4:18 Burgertime
    5:58 Q*Bert
    9:03 Pole Position
    10:36 Commodore 64
    14:14 Joust
    15:20 Other Arcade Games of 1982
    16:24 Shoulda Been A Game 1982
    17:24 Pac-Man & E.T. on Atari 2600
    23:39 Jungle King
    24:56 Tron
    28:29 Microsoft Flight Simulator
    29:46 Popeye
    30:56 Colecovision
    34:12 Gaming Innovation of 1982
    35:11 Pinball Games of 1982
    35:50 Donkey Kong Jr.
    39:01 Vectrex
    42:17 Dig Dug
    43:33 Pac-Man Cartoon
    45:37 Choplifter
    47:11 Forgotten Games of 1982
    47:51 Freakin' Awesome Computer Games of 1982
    48:57 Sinistar
    51:10 Gaming Magazines
    52:40 Mr. Do
    53:45 Adventurevision & Arcadia 2001
    55:33 Robotron 2084
    56:50 Pitfall & Activision
    1:00:09 Credits

  • x
  • Adventure Games: Rise & Fall - The FULL history of Adventure Games

    2:13

    #gamingdocumentary #videogamesdocumentary #sierradocumentary #lucasartshistory #adventuregames #pointandclickadventure #sierraonline #lucasarts #monkeyisland #kingsquest #quesforglory #policequest #leisuresuitlarry #brokensword

    Adventure games was one of the dominant genres in the computer gaming industry during the 80s and the 90s!With this documentary we will follow the birth of adventure games, their heyday during the 90s, their decline and the possible rebirth of the genre in modern platforms.
    Along with that we will follow the history of key developers like Sierra Online, Lucasfilm Games, Westwood Studios, Adventure Soft, Revolution Software and others. Showcasing more than 50 adventure games, this documentary tries to present a FULL retrospective of the genre

    ⏱️TIMESTAMPS⏱️
    00:00 – Intro
    02:06 – Colossal Cave Adventure
    05:03 – Early days of Sierra
    15:12 – The Point & Click Interface
    17:42 – LucasArts Games
    30:30 – The Early 90s
    31:12 – Sierra On-Line
    31:27 – King’s Quest Series
    31:58 – King’s Quest V
    33:37 – King’s Quest VI
    35:25 – King’s Quest VII
    37:20 – Space Quest Series
    37:30 – Space Quest IV
    38:30 – Space Quest V
    39:28 – Space Quest VI
    40:55 – Leisure Suit Larry Series
    41:41 – Leisure Suit Larry 5
    43:24 – Leisure Suit Larry 6
    44:40 – Leisure Suit Larry: Love for Sail
    46:15 – Quest for Glory series
    46:59 – Quest for Glory II: Trial by fire
    48:15 – Quest for Glory III: Wages of War
    49:55 – Quest for Glory: Shadows of Darkness
    51:11 – New Sierra IPs of the 90s
    51:26 – Gabriel Knight series
    52:16 – Gabriel Knight: Sins of the Fathers
    54:45 – The Beast Within
    57:03 – Other notable Sierra IPs
    57:11 – Phantasmagoria I & II
    1:00:16 – Laura Bow: The Dagger of Amon Ra
    1:02:13 – Lucasfilm Games
    1:02:24 – Monkey Island II: LeChuck’s Revenge
    1:04:35 – The Curse of Monkey Island
    1:06:39 – Indiana Jones & The Fate of Atlantis
    1:08:39 – Day of the Tentacle
    1:10:16 – Sam & Max Hit the Road
    1:12:39 – Full Throttle
    1:15:14 – The Dig
    1:17:50 – Other developers
    1:18:20 – Westwood Studios
    1:19:12 – The Legend of Kyrandia Book One
    1:20:52 – The Legend of Kyrandia Book Two: Hand of Fate
    1:22:40 – The Legend of Kyrandia Book Three: Malcolm’s Revenge
    1:24:37 – Developers from England
    1:24:52 – Revolution Software
    1:25:14 – Lure of the Temptress
    1:26:58 – Beneath a steel sky
    1:29:14 – Broken Sword: The shadow of the Templars
    1:31:18 – Broken Sword II: The Smoking Mirror
    1:33:13 – Adventure Soft
    1:33:44 – Simon the Sorcerer
    1:35:48 – Simon the Sorcerer II
    1:36:55 – Back to the US: Cyan Worlds
    1:37:19 – Myst
    1:41:04 – The Decline
    1:41:56 – The Rise of 3D Graphics
    1:42:05 – Wolfenstein 3d
    1:43:38 – Doom
    1:45:31 – 3D in Adventure Games
    1:45:44 – Grim Fandango
    1:48:02 – King's Quest Mask of Eternity
    1:50:20 – Gabriel Knight III Blood of the Sacred, Blood of the Damned
    1:53:26 – High Production Costs
    1:55:05 – Myst Clones
    1:56:57 – Adventure games in the 2000s
    1:58:38 – A new hope?
    1:59:35 – Conclusion

  • The Making of Monkey Island

    1:22:14

    I'm finally proud to show you this little documentary I've been making for the past two or three months for the 30th anniversary of the release of The Secret of Monkey Island - The Making of Monkey Island.
    I hope you all enjoy this as much as I enjoyed making it. What an honour!

    Thank you to everyone who made this possible...

    RON GILBERT



    DAVE GROSSMAN


    MARK FERRARI




    STEVE PURCELL


    ORSON SCOTT CARD
    KRISTINE CARD


    ADDITIONAL PIXEL ART BY - PENNEY PIXELS


    STEVE PURCELL VOICED BY - SUNSET HOTLINE


    ORSON SCOTT CARD VOICED BY - JENOVI


    FAN CLIPS PROVIDED BY
    Neil at RMC - The Cave

    Matt at The Game Show UK

    Dave Perry - GamesAnimal TV


    QUALITY ASSURANCE
    Matropolis

    The Game Show


    GAMEPLAY FOOTAGE PROVIDED BY
    World of Longplays

    MrWhitman

    Kim Justice

    Mr Eight-Three-One

    Mike Shade

    Major Thriftwood


    French subtitles by UFR Langues et Communication:
    Veronika Becker
    Pierre-Antoine Egret
    Fabian Foucault
    Arantxa Pourtau
    Elise Fernandez

    Renaissance by Audionautix is licensed under a Creative
    Commons Attribution license
    (
    Artist:

  • LIKE SISTERS : Award winning short film on Child Marriage.

    5:04

    WINNER: Infocom-Assocham Award for Best Public Service Film.
    Official Selection: Anim Arte Film Festival, Brazil
    Finalist: GBV Festival, Mumbai.

    Produced by CLIMB MEDIA
    for CHILDLINE INDIA FOUNDATION.

    Credits:
    Childline Team: Nishit Kumar, Nipa Bhansali
    Storyboard, Design & Direction: Prashant Shikare
    Creative Producer: Kireet Khurana
    Story screenplay: Tehzeeb Khurana / Kireet Khurana
    Visual Direction : Raviraj Kumbhar
    Animation Director : Vishnu Jadhav
    Compositing : Arvind Shirke
    Music : Ashish Jha / Pravin Jain
    Sound design : Pranay Sane
    Animation Producer : Nikhil Warwadekar
    Exec. Producer : Raviraj Wade

  • Tickle Torture - Worst Punishments in the History of Mankind

    7:29

    You might think tickle torture is some kind of joke, but we assure you, tickling has been used for torture methods all across the globe and all throughout history. Why is tickling so annoying that it becomes painful? Find out in today's crazy new video all about the strangest form of torture.

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    ???? SOURCES:

    All videos are based on publicly available information unless otherwise noted.

  • RetroAhoy: The Secret of Monkey Island

    1:13:54

    Next up: Chicken-o-meter.
    Patreon:

  • uganda episode 10 - journey back

    9:29

    lemaire uganda kampala entebbe jinja buganda kalisizo buhoma swahili habari simba kima tembo bundu karibu makerere rakai health muzungu expedition boda boda slum

    nile bwindi impenetrable kibale queen elizabeth rwenzori mountains murchison falls mount elgon victoria virunga unesco world heritage site

    safari njema gorilla chimpanzee monkey mangabey colobus blue elephant duikers bushpigs warthogs buffalo leopards lions tigers hyena hippopotamuses baboon civet kob topi antelope tilapia perch cichlid meerkat mongoose

    I leave Bwindi and return back to Entebbe. I read in the newspaper, oil is discovered in Murchison Falls National Park and drilling is killing animals

    Tullow Oil Exploration





  • Infocom: The Documentary

    47:06

    Infocom (1979-1989) is recognized as the all-time leader in Interactive Fiction, releasing top-selling games and products that dominated the sales charts and still extend considerable influence and memory on the gaming industry. At times they were half of the top ten games being sold and were considered a flagship of the game industry. And then they were gone.

    As part of the 2010 documentary GET LAMP, director Jason Scott talked to creators, management, fans and academics about the Infocom story, and produced this 45 minute overview of this unique and wonderful company.

    Jason Scott on Twitter;
    Patreon for Jason Scott's podcast:

    To purchase the DVD of this and the other GET LAMP features, visit

  • Text Adventures - Lost Treasures of Infocom

    7:18

    Infocom crafted some of the best stories and characters in their 80s text adventures. I talk about two compilation sets that hold over 30+ games plus Leather Goddesses of Phobos.

    Please use the links below to get deals & help support Metal Jesus Rocks!

    Buy these games eStarland:
    Buy old DOS games at GOG:
    Collectorz Game Cataloging:

    Donate if you enjoy my videos:
    MetalJesus T-shirts & stickers:

    FOLLOW ME
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  • BBS the Documentary Full HD

    4:58:53

    The BBS (bulletin board system) scene of the 80s and 90s was a magical time. Long before the Internet escaped from the lab, connected the planet and redefined what it meant to use a computer there was a brave and pioneering band of computer users who spent their time, money and sanity setting up their home computers and phone lines to welcome anyone who called.

    In the Summer of 2001, Jason Scott, a computer historian (owner textfiles.com) wondered if anyone had made a film about these BBSes. They hadn't, so he decided he would.

    Four years, thousands of miles of travelling, and over 200 interviews later, BBS: The Documentary, a mini-series of 8 episodes about the history of the BBS, was made available in 2005. Spanning 3 DVDs and totalling five and a half hours, this documentary is actually eight documentaries about different aspects of this important story in the annals of computer history.

    OFFICIAL SITE:
    CREATOR: Jason Scott (

    L33TGUY:
    BBS the Documentary was first made available in 2005 via 3 DVDs and spanned 8 episodes. The DVD appears to be sold out completely on their website and all YouTube copies split the video into 8 parts. I combined them all into one 5 hour video and upscaled to HD for your viewing pleasure.

    ----- SUBS ENCOURAGE US! NO LAZY! -----

    SUBSCRIBE:
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  • Infocom Enchanter, Ep1

    1:59:41

    Infocom Enchanter (1983)
    Cool Easter egg about an hour in
    I am using frotz and cool retro term to play these old Infocom games
    On Ubuntu based systems:
    sudo apt install frotz
    sudo apt install cool-retro-term
    frotz is available for almost any platform

    The source code for Enchanter IS available

    AND there is a ZIL community (Zork Implementation Language)

    Jason Scott on the Infocom source code:

    Jason Scott's Infocom Documentary

    Dave Lebling presentation on Zork:

    I also suggest looking up 'Get Lamp', Jason Scott's documentary on Interactive Fiction

  • Lost Treasures of Infocom - Universal - HD Gameplay Trailer

    31:01

    Lost Treasures of Infocom by Activision Publishing, Inc.

    Enter the world of master storytellers. Before there were state-of-the-art consoles, tablets and PCs capable of amazing graphics, gamers had to use their imagination and wit, to solve intricate puzzles and progress through these text-only adventure gaming classics.

    The Lost Treasures of Infocom brings these classic works of interactive fiction to life for the first time on iPad, Phone & iPod Touch. This definitive collection of 27 adventure games spanning fantasy, sci-fi, mystery, horror & more, places you in the center of immersive, richly-detailed interactive worlds full of interesting locations, engaging puzzles & surprising twists & turns. You're more than just a passive reader as you engage directly with the story by typing actions through your keyboard. Use your imagination to come up with creative solutions to puzzles with multiple solutions as you progress through each adventure and bring these stories to life!

    FEATURES:
    • Download today & get the all-time adventure classic that started it all, Zork I: The Great Underground Empire, for FREE! Plunge beneath the surface of the earth in search of the long lost Treasures of Zork. Starting from a field west of the iconic White House, Zork beckons you into a world fraught with danger & discovery.
    • Collect & play the original Infocom text adventure library with 27 games in all, including The Zork™ Series, Planetfall®, The Enchanter Trilogy, Leather Goddesses of Phobos™, & many more!
    • Interact with all of the original classic Infocom collectables, from the packaging & game manuals to the in-box feelies, all faithfully reproduced for fans of the series
    • Access special interactive versions the original InvisiClues hint books, & full game maps for each title, accessible from within the games themselves
    • Learn about the rise & fall of Infocom, with an exclusive history article written exclusively for the app
    • Showcase your adventure game accomplishments to your friends with full GameCenter leaderboard support
    • Also includes the exclusive, never-before-published text adventure Zork: The Undiscovered Underground, written by original Infocom designers
    • Re-live these brilliant & imaginative adventure titles with over 350 hours of gameplay

    Complete your collection and keep these classic games alive for generations to come. Players can purchase five bundle packs with 5 games each for $2.99 per pack; OR own the entire game collection PLUS all game maps AND the exclusive, never-published bonus adventure Zork: The Undiscovered Underground, for just $9.99.

    Games Available:
    • A Mind Forever Voyaging
    • Ballyhoo
    • Border Zone
    • Cutthroats
    • Deadline
    • Enchanter
    • Hollywood Hijinx
    • Infidel
    • Leather Goddess of Phobos
    • The Lurking Horror
    • Moonmist
    • Planetfall
    • Plundered Hearts
    • Seastalker
    • Sorcerer
    • Spellbreaker
    • Starcross
    • Stationfall
    • Suspect
    • Suspended: A Cryogenic Nightmare
    • The Witness
    • Trinity
    • Wishbringer
    • Zork 1: The Great Underground Empire (FREE with free initial download)
    • Zork 2 : The Wizard of Frobozz
    • Zork 3 : The Dungeon Master
    • Zork: The Undiscovered Underground (bonus game for purchasing the Complete Collection)

    ©2012 Activision Publishing, Inc. All rights reserved. All trademarks and trade names are the properties of their respective owners.

    iTunes Store Page:



    Homepage:

  • x
  • Infocom ZORK II TRS-80 Model I - Full Solution

    1:26:08

    Infocom ZORK II [TRS-80 Model I] - Full Solution

    ZORK II was an Interactive Fiction Text Adventure (IFTA) originally created for playing on a mainframe computer by a group of four MIT students. Since then it has been ported to almost every microcomputer, as well as computer made. Here we will be using the original microcomputer release, by Infocom themselves.

    ZORK is perhaps the best known and most successful Interactive Fiction Text Adventure ever made. It was played in a pure text environment, the player inputting text command actions in a two or more word string using VERB-NOUN, with a primitive parser deciding what happened, and then describing the results to the player in text on screen. In many ways it was like playing a Pen & Paper RPG, such as AD&D, or even a Choose Your Own Adventure Novel.
    One of the greatest keys to solving a text adventure was a well drawn map. Often, in fact almost always, a good map with proper notations is all that stood between success and failure.
    Due to my use of a map, and decisions of how to present the game, this may not be a complete example of the game world that was available to the player, as many dead ends may exist, and my goal was to illustrate playing through the game efficiently.

    This game is not technically a successor to Adventureland, or any other IFTA, Scott Adams or otherwise. It shares some commonalities including interface, and input-output parser systems. The creators openly admit they were influenced more by Colossal Cave Adventure than any other at the time.

    In ZORK II, the player controls an avatar who is exploring The Great Underground Empire. The primary objective is to locate and retrieve certain treasures, and return them to the specified treasure room. To do this they must explore the surrounding area, and gather the objects needed, while solving various puzzles. There are deadman switch like puzzles and events which provide active barriers to advancement in some situations.
    There are puzzles which I consider to be unfair. However, they do not show their bad side in this Let's Play, and will not be addressed.

    In this play through, I walk you through all the important parts of the game. This includes only the rooms you must explore, all the items you must get, and all the puzzles you must solve. This is all done on a TRS-80 Model I, and though it has four, it will be only using a single floppy disk.

    In order to create this I used emulation technology. Though, in the past I had owned the machines this game were released on, they have long since been lost or broken.

    Please forgive how rough this is. This is a still learning process.

    More information can be found about these topics by checking these links:

    TRS-80:
    TRS-80 Model I:
    TRS-80 Model III:
    TRS-80 Color Computer:
    Microcomputer:
    Cassette Data Distribution:
    Cassette Tape:
    Disk Storage:
    Floppy Disk:
    Floppy Disk History:
    Colossal Cave Adventure:
    Adventureland:
    ZORK:
    ZORK I:
    Zork II:
    MIT:
    Infocom:
    Marc Blank:
    Dave Lebling:
    Brue Daniels:
    Tim Anderson:
    Score:
    Scott Adams:
    Adventure International:
    Player's Avatar:
    Text Adventures:
    How-to Play IF:
    IF on TRS-80:
    Lets Play (LP):

  • The History of Game Developers Conference

    1:7:05

    From its humble beginnings in a private home, GDC grew to 29,000 visitors in 2019. This is the history of the world's largest gathering of game designers -- and how it changed from an idealistic venture into a multi million dollar business.

    Our thanks to Bob Bates, Chris Crawford, Gordon Walton, Julian Eggebrecht, Louis Castle, Noah Falstein, Roland Austinat, Simon Carless, Steve Meretzky, Warren Spector and all the others who made this documentary possible!

    German version:

    This project is not for profit and was crowdfunded by the community of . If you are interested in contributing as a latebird (and get additional content), please have a look here:
    But it's really okay to just watch the free version :-)

  • Tiny Telephone and John Vanderslice Mini-Documentary

    9:41

    A mini-documentary with John Vanderslice, based on an interview conducted at Tiny Telephone, San Francisco in March of 2012.

    Tiny Telephone is an analog-only, direct-to-tape recording studio founded by Vanderslice. It is located at

    John Vanderslice (born in Gainesville, Florida) is an American musician, songwriter, record producer, and recording engineer. He is the owner and founder of Tiny Telephone, an analog recording studio with locations in San Francisco Mission District and North Oakland. He released 10 full-length albums and 5 remix records and EPs on Dead Oceans and Barsuk Records and has collaborated with musicians such as The Mountain Goats, St. Vincent, and Spoon.

  • MAKING OF - INFOCOM TV #1

    1:48

    Comme vous avez pu le voir dans la vidéo précédente, les projets WAIC et WHAT THE COM se sont associés pour la toute première émission INFOCOM TV.

    Tous les membres IC1 de WHAT THE COM ont été à la réalisation du Making-Of sur les différents tournages de l'émission et sont fiers de vous le présenter !


    Bon visionnage à tous !


    Facebook:

    Instagram: @whatthecom

  • Lets Play - Zork I: The Great Underground Empire

    1:19:03

    A 1980s classic text adventure!
    Enjoy as the GH rips through it with some ambient music to break the silence.

  • Dan Horn Interview from GET LAMP

    30:39

    Dan Horn has the distinction of working for both Infocom and Adventure International. This is from the interview sessions that were used in the making of the excellent Interactive Fiction documentary, GET LAMP. The filmmaker's comments are at the bottom of this description.

    Please note that I merely performed some light editing work on this video. Its original form can be found at the archive.org link below. I am not the filmmaker or interviewer of this video.

    GET LAMP is a documentary filmed by Jason Scott. I obtained permission from Jason Scott to edit these interviews and host them on my channel, I hold no claims to the rights of this material, nor am I profiting in any way from this video.

    For ordering and information:

    Original edited interview footage:

    Jason Scott's notes:

    Dan Horn has a rather unique perspective on the early days of the text adventure companies. He was working for Adventure International, Scott Adams' company, and then decided to switch over to Infocom and stay there. As a result, he had great stories of the Adventure International company as a store chain and catalog business, and then the growth and issues of Infocom, up to the absorbing by Activision. He was wonderfully clear and open on the history and remembered a bunch.

  • Infocom Enchanter, Ep2

    1:52:15

    Infocom Enchanter (1983)
    I am using frotz and cool retro term to play these old Infocom games
    On Ubuntu based systems:
    sudo apt install frotz
    sudo apt install cool-retro-term
    frotz is available for almost any platform

    The source code for Enchanter IS available

    AND there is a ZIL community (Zork Implementation Language)

    Jason Scott on the Infocom source code:

    Jason Scott's Infocom Documentary

    Dave Lebling presentation on Zork:

    I also suggest looking up 'Get Lamp', Jason Scott's documentary on Interactive Fiction

  • Trinity walkthrough/longplay

    58:09

    Trinity ( was a text adventure game published by Infocom in 1986 for the Apple ][. The player is walking in the Kensington Gardens in London on a calm, beautiful day when things go haywire very quickly. It was the 70th anniversary of the Trinity Test a few days ago, I thought it would be interesting to do a walkthrough on a game related to the experiment. The longplay turned out to be the longest video I have ever uploaded to my channel. Hope you enjoy it.

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

  • Lost Treasures of Infocom - Universal - HD Manuel/Maps/InvisiClues/Feelies Trailer

    40:01

    Lost Treasures of Infocom by Activision Publishing, Inc.

    Enter the world of master storytellers. Before there were state-of-the-art consoles, tablets and PCs capable of amazing graphics, gamers had to use their imagination and wit, to solve intricate puzzles and progress through these text-only adventure gaming classics.

    The Lost Treasures of Infocom brings these classic works of interactive fiction to life for the first time on iPad, Phone & iPod Touch. This definitive collection of 27 adventure games spanning fantasy, sci-fi, mystery, horror & more, places you in the center of immersive, richly-detailed interactive worlds full of interesting locations, engaging puzzles & surprising twists & turns. You're more than just a passive reader as you engage directly with the story by typing actions through your keyboard. Use your imagination to come up with creative solutions to puzzles with multiple solutions as you progress through each adventure and bring these stories to life!

    FEATURES:
    • Download today & get the all-time adventure classic that started it all, Zork I: The Great Underground Empire, for FREE! Plunge beneath the surface of the earth in search of the long lost Treasures of Zork. Starting from a field west of the iconic White House, Zork beckons you into a world fraught with danger & discovery.
    • Collect & play the original Infocom text adventure library with 27 games in all, including The Zork™ Series, Planetfall®, The Enchanter Trilogy, Leather Goddesses of Phobos™, & many more!
    • Interact with all of the original classic Infocom collectables, from the packaging & game manuals to the in-box feelies, all faithfully reproduced for fans of the series
    • Access special interactive versions the original InvisiClues hint books, & full game maps for each title, accessible from within the games themselves
    • Learn about the rise & fall of Infocom, with an exclusive history article written exclusively for the app
    • Showcase your adventure game accomplishments to your friends with full GameCenter leaderboard support
    • Also includes the exclusive, never-before-published text adventure Zork: The Undiscovered Underground, written by original Infocom designers
    • Re-live these brilliant & imaginative adventure titles with over 350 hours of gameplay

    Complete your collection and keep these classic games alive for generations to come. Players can purchase five bundle packs with 5 games each for $2.99 per pack; OR own the entire game collection PLUS all game maps AND the exclusive, never-published bonus adventure Zork: The Undiscovered Underground, for just $9.99.

    Games Available:
    • A Mind Forever Voyaging
    • Ballyhoo
    • Border Zone
    • Cutthroats
    • Deadline
    • Enchanter
    • Hollywood Hijinx
    • Infidel
    • Leather Goddess of Phobos
    • The Lurking Horror
    • Moonmist
    • Planetfall
    • Plundered Hearts
    • Seastalker
    • Sorcerer
    • Spellbreaker
    • Starcross
    • Stationfall
    • Suspect
    • Suspended: A Cryogenic Nightmare
    • The Witness
    • Trinity
    • Wishbringer
    • Zork 1: The Great Underground Empire (FREE with free initial download)
    • Zork 2 : The Wizard of Frobozz
    • Zork 3 : The Dungeon Master
    • Zork: The Undiscovered Underground (bonus game for purchasing the Complete Collection)

    ©2012 Activision Publishing, Inc. All rights reserved. All trademarks and trade names are the properties of their respective owners.

    iTunes Store Page:



    Homepage:

  • The New Silk Road | China & The Middle East | Egypt & Iran | The Arab Connection | DOCUMENTARY

    45:04

    Documentary on China's Economy and China's influence in Africa: New Silk Road Season 3: Episode 1: China: The Arab Connection: China’s revitalization of its ancient trade routes to the Middle East is energizing Chinese-Arab trade connections that hark back over 2,000 years. In this episode, we explore the enduring historical relationship and explore the motivations behind Beijing’s astonishing new trade initiatives.

    In the latest installment of the Silk Road series, the program showcases how China is reaching out to the Middle East as part of a grand trillion dollar plan that has massive implications for the existing world order. The series begins in China and journeys on to Pakistan, Egypt and Iran as it tracks the huge infrastructure projects and ‘soft power’ cultural moves that are spearheading China’s bold new economic diplomacy in the region. An alluring cocktail of travel intrigue and investigative documentary will be served up in this dynamic new series that undresses just what China is up to in this startling new trade.

    MORE DOCS!
    ► Gold:
    ► World Economy:
    ► All Playlists:

    #economy #documentaries #china

    COPYRIGHT / IMPORTANT: All Rights Reserved! All of the films published by us are legally licensed. We have acquired the rights (at least for specific territories) from the rightholders by written contract. If you have questions please send an email to: info@amogo-networx.com, Amogo Networx - The AVOD Channel Network,

  • Bande Annonce - INFOCOM TRAILER

    2:16

    Infocom Besançon / challenge audiovisuel première année, 2011

    ------ RETROUVONS NOUS:
    FACEBOOK:

    TWITTER:

    VIADEO:

  • Big bang theory - Sheldon playing text adventures

    3:45

    Sheldon playing text adventures...

  • HOMM Documentary

    7:46

  • KRoG Episode 4 - Infocom: A History

    5:01

    In this episode, Kyodar attempts to cram the basic history of one of the great game companies into only about 4 or so minutes. Whether or not he succeeds is irrelevant, as he managed to put in a loosely connected song at the end.

  • The New Silk Road | Egypt & Iran | The Middle East & China | Documentaries | Chinas Economy

    45:04

    The New Silk Road Season 3 - Episode 1: The Arab Connection
    China's revitalization of its ancient trade routes to the Middle East is energizing Chinese - Arab trade connections that hark back over 2,000 years. In this episode, we explore the enduring historical relationship and explore the motivations behind Beijing's astonishing new trade initiatives.

    The New Silk Road Season 3 - Episode 1
    Genre: Documentary
    Runtime: 0h 45min
    Language: English

    Storyline:
    In this latest installment of the Silk Road series, we will showcase how China is reaching out to the Middle East as part of a grand trillion dollar plan that has massive implications for the existing world order.
    The series begins in China and journeys on to Pakistan, Egypt and Iran as it tracks the huge infrastructure projects and ‘soft power’ cultural moves that are spearheading China’s bold new economic diplomacy in the region.
    An alluring cocktail of travel intrigue and investigative documentary will be served up in this dynamic new series that undresses just what China is up to in this startling new trade.

    MORE DOCS!
    ► Gold:
    ► World Economy:
    ► All Playlists:

    #china #documentaries #economy

    COPYRIGHT / IMPORTANT: All Rights Reserved! All of the films published by us are legally licensed. We have acquired the rights (at least for specific territories) from the rightholders by written contract. If you have questions please send an email to: info@amogo-networx.com, Amogo Networx - The AVOD Channel Network,

  • Trinity walkthrough/longplay

    1:20:14

    Please subscribe my channel


    Trinity ( was a text adventure game published by Infocom in 1986 for the Apple ][. The player is walking in the

  • Infocom Wec 2016 l Official Aftermovie

    4:51

    Aftermovie du Week-End de Cohésion (WEC) 2016 de la filière Information-communication de Clermont-Ferrand.
    #WEC #INFOCOM #BERNARDO

    Montage : © DADOWIIK LTD 2016 |

  • My latest haul of Infocom interactive fiction video games

    4:30

    Big thanks to my mate Rossi for donating these games to me - they will be loved and cherished. I'm such a big fan of these games that I actually wrote an album which was totally inspired by them:

    Please support my Patreon music campaign...


    Subscribe to my official YouTube channel...


    For more information about me and my music, visit...



  • Suspect walkthrough

    27:28

    Suspect ( was a text adventure game published by Infocom in 1984 for the Apple ][. The player, a reporter from The Washington Representative, was invited by his wealthy friend Veronica Ashcroft to a Halloween ball at her estate. What started out as a boring night of meeting the wealthy and powerful for a Sunday news story has quickly turned into a night of murder and suspense. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - The Book of Adventure Games II (Kim Schuette)

  • ZIL - Zork Implementation Language - History of the Language

    8:11

    ZIL is short for Zork Implementation Language, a programming language (based on MDL) developed by Marc Blank and Joel Berez of Infocom, and is a descendant of the artificial intelligence language LISP.

    Footage recorded by Jason Scott as part of his Get Lamp interview archive.

    Original interview video here:

    Buy the Get Lamp documentary here:

    #zil
    #infocom
    #zork

  • Brian Boru - The Man Who Would Be King: Part 1

    19:15

    The story of Brian Boru is as steeped in myth and popular folklore as it is in historical fact. Over the course of this first video on his life and achievements, I will attempt to separate the myths from the facts and create a coherent narrative for you to listen to.

    You can email me with questions about this video or others at: cianrowanyt@gmail.com

  • Education Counts : Award-winning short film based on Child Labour

    6:35

    * Winner - 2nd prize (Commissioned Category) at ANIFEST2013
    * Official Selection: 6th Lahore Int'l Children's Film Festival, 2014.
    * Official Selection: 18th International Children's Film Festival India (ICFFI) 2013
    * Official Selection: ASSOCHAM INFOCOM EME AWARDS, 2013

    Produced by CLIMB MEDIA
    for CHILDLINE INDIA -

    Credits:
    Childline Team: Nishit Kumar, Nipa Bhansali
    Storyboard, Design & Direction: Prashant Shikare
    Creative Producer: Kireet Khurana
    Story screenplay: Tehzeeb Khurana / Kireet Khurana
    Visual Direction : Raviraj Kumbhar
    Animation Director : Vishnu Jadhav
    Compositing : Arvind Shirke
    Music : Ashish Jha / Pravin Jain
    Sound design : Pranay Sane
    Animation Producer : Nikhil Warwadekar
    Exec. Producer : Raviraj Wade

  • INFOCOM TV #1 Immersion dans le monde des INFOCOM

    15:36

    Les projets WHAT THE COM et WAIC ont le plaisir de vous présenter la toute première émission du département Information Communication !!
    Nous vous proposons un retour sur la vie en Info-Com tout au long du premier semestre.

    Au programme ?
    Une météo pas comme les autres ( 00:42 ), un micro-parvis pleins d’astuces ( 02:15 ), un reportage sur les dessous d’une soirée EVENT’IC ( 08:09 )et un documentaire qui vous fera découvrir une toute nouvelle espèce encore inconnue il y a peu ( 12:47 )….

    Un grand merci au projet EVENT’IC pour nous avoir ouverts les portes de leur événement et au 231 East Street pour nous avoir permis de filmer dans leur local.

    Et nous ne vous oublions pas, Merci à vous étudiants du département Information et Communication pour avoir participé à tout ces jolies moments.

    Bon visionnage à tous et toutes


    Facebook:

  • Indie-Games vs Free-to-Play-Games - The business models of the gaming industry

    22:13

    This documentary shows the different concepts and ideologies behind the new business models of the gaming industry. We see how economic considerations influence the work of games designers of free-to-play games like World of Tanks, League of Legends or Skyrama and we visit the Game Developers Conference (GCD) in San Francisco.

    Subscribe to wocomoDOCS:

    Follow us on Facebook:

  • HALLOWEEN SPECIAL: The Lurking Horror walkthrough

    45:35

    Please subscribe my channel


    The Lurking Horror ( was a text adventure game published by Infocom in 1987 for the Apple ][. The player is a

  • Bob Supnik Interview from GET LAMP

    31:27

    Bob Supnik ported Colossal Cave Adventure to smaller machines (minicomputers), thus making it more accessible to others. This also helped future Infocom programmers realize that they could reach a larger audience. This is from the interview sessions that were used in the making of the excellent Interactive Fiction documentary, GET LAMP. The filmmaker's comments are at the bottom of this description.

    Please note that I merely performed some light editing work on this video. Its original form can be found at the archive.org link below. I am not the filmmaker or interviewer of this video.

    GET LAMP is a documentary filmed by Jason Scott. I obtained permission from Jason Scott to edit these interviews and host them on my channel, I hold no claims to the rights of this material, nor am I profiting in any way from this video.

    For ordering and information:

    Original edited interview footage:

    Jason Scott's notes:

    Bob Supnik represents a kind of interview I take great pride in: Obscure, but critical. Even within text adventure circles, his name is not as well known as that of Don Woods, Willie Crowther, Scott Adams, or others. Yet Supnik holds an important place in the history of text adventures - while employed at DEC (Digital Equipment Corporation), he found the engineers enthralled with Adventure, but wanted to be able to play the game on something other than a mainframe, which had all sorts of limitations on use - so he ported the Adventure program to work on Minicomputers, and in doing so, released it freely, making the work of a DEC engineer who wishes to remain anonymous the gateway for many more machines to have the game. It could be argued that his work ensured that Adventure hit a much wider audience than it would have otherwise. Similarly, his work on the DUNGEON/ZORK program when it came out allowed the program to play on much smaller machines, which partially inspired the ZORK authors that such a thing could be done.

    Bob is also behind Trailing Edge, an effort to port the functionality of mainframes to portable code, which allows older software to be played, run and analyzed by future generations - some questions also centered around that.

    At the time of this interview, Bob was working on a new start-up company which was located in the very same old buildings in Maynard Massachusetts that DEC inhabited at the time he had done work on Adventure and Zork; one of the shots during the credits is of this building.

  • interview BDE infocom 2018 2019

    7:00

  • Documentary Film The Harp - BBC Documentary

    57:56

    Documentary Film The Harp - BBC Documentary
    Harpist Catrin Finch takes a musical journey to discover the ancient and fascinating history of the harp in Wales and the world, with interviews and performances from internationally-renowned guests including Alan Stivell, Carlos Orosco, Alemu Aga, Isabelle Perrin and Elinor Bennett. - BBC Four

    Subscribe & More Videos:
    Thank for watching, Please Like Share And SUBSCRIBE!!!
    #documentary, #documentarytvgenre

  • Suspended

    7:08

    Suspended
    Release 5: February 22, 1983 Release 7: April 19, 1983
    Release 8: May 21, 1983
    Release 8: May 21, 1984
    Genres
    Interactive fiction
    Modes
    Single player
    Suspended: A Cryogenic Nightmare is an interactive fiction video game written by Michael Berlyn and published by Infocom in 1983 Like most Infocom titles, it was available on most popular personal computers of the day, such as the Apple II, PC, Atari ST, and Commodore 64 It was Infocoms sixth game
    Contents
    1 Background
    2 Gameplay
    3 Feelies
    4 Reception
    5 References
    6 External links
    Background
    Suspended mask box
    The players character has been embedded within a facility that controls vital systems, such as moving public transportation belts and weather control, for an Earth-settled planet called Contra During the players five-hundred-year tenure, the player would normally be kept in stasis while his sleeping mind serves as the Central Mentality for the largely self-maintaining systems As the game opens, however, he is awakened by severe error messages; something is going wrong The facility has suffered catastrophicsuspended license, suspended, suspended ceiling, suspended meaning, suspended animation, suspended sentence Suspended

  • Westwood studios Games : From the beginning to the end

    16:04

    Westwood Studios, Inc. was an American video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Westwood Associates and was renamed Westwood Studios when it merged with Virgin Games (later Virgin Interactive Entertainment) in 1992. The company was bought by Electronic Arts alongside Virgin Interactive's North American operations in 1998, and Westwood was closed by EA in 2003.

    Westwood is best known for developing real-time strategy, adventure and role-playing genres. It was listed in Guinness World Records for selling more than 10 million copies of Command & Conquer worldwide. The last former Westwood employee quit working for Electronic Arts after the release of Command & Conquer Generals in 2003.

    One of the company's first great successes was Eye of the Beholder (1991), a real-time role-playing video game based on the Dungeons & Dragons license, developed for SSI. Other publishers of early Westwood games included Infocom and Disney. Their company was eventually acquired by Virgin Games in 1992

    But the most famous series of Westwood studios is Command & Conquer and Dune series.


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