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Planetfall walkthrough (Apple II - Infocom)

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  • Planetfall walkthrough

    40:53

    Planetfall ( was a text adventure game published by Infocom in 1983 for the Apple ][. The player is a lowly Ensign Seventh Class, whose daily task is to scrub the floor of Stellar Patrol Ship Feinstein. A turn of events is going to change the mundane life of the player into an adventure of exploration and survival. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

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  • Stationfall walkthrough

    1:4:01

    Stationfall ( was a text adventure game published by Infocom in 1987 for the Apple ][. The story continues from Planetfall, in which the player saved a planet from destruction and got promoted to Lieutenant First Class, with boring physical work replaced by boring paperwork! The player is assigned to pick up some paper forms from the space station Stationfall and the task may not be as simple as it seems.

    Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - (Erik Futtrup and Twan Lintermans)

  • x
  • Deadline walkthrough

    30:29

    Marshall Robner, an industrialist and philanthropist, was found dead in a locked library room in his home. He has allegedly suffered from depression and findings from Coroner's examination show an overdose of Ebullion, an anti-depressant. Was it truly a suicide? You have 12 hours to solve the mystery.

    Deadline ( was a text adventure game published by Infocom in 1982 for the Apple ][. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art - gallery.guetech.org
    Walkthrough - (The Outpost)

  • Suspended advanced mode walkthrough

    15:48

    They said you would sleep for half a millennium - not an unreasonable length of time, considering you'd be in limited cryogenic suspension. Your body would rest frozen at the planet's nerve center, an underground complex 20 miles beneath the surface. Your brain, they told you, would be wired to a network of computers; your mind would continue to operate at a minimal level, overseeing maintenance of surface-side equilibrium. And you would not awake, so they promised, until your 500 years had elapsed --- barring, of course, the most dire emergency. Then, and only then, you would be awakened to save your planet by strategically manipulating six robots, each of whom perceives the world differently. But such a catastrophe, you have been assured, could not possibly occur.

    Suspended ( was a text adventure game published by Infocom in 1983 for the Apple ][. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - (Bruce A. Smith)

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  • Seastalker walkthrough

    34:06

    There's something down there in the ocean, something terrifying. And you have to face it - because only you can save the Aquadome, the world's first undersea research station. The alarm sounds and your submarine, the Scimitar, is docked nearby. But not so fast - you haven't even tested the Scimitar in deep water, and the crew at the Aquadome may have a traitor in its ranks. So be careful! You have many possibilities to consider, mysteries to unravel and life-and-death decisions to make!

    Seastalker ( was a text adventure game published by Infocom in 1984 for the Apple ][ for pre-teen players. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - (Tom Hayes)

  • Trinity walkthrough/longplay

    58:09

    Trinity ( was a text adventure game published by Infocom in 1986 for the Apple ][. The player is walking in the Kensington Gardens in London on a calm, beautiful day when things go haywire very quickly. It was the 70th anniversary of the Trinity Test a few days ago, I thought it would be interesting to do a walkthrough on a game related to the experiment. The longplay turned out to be the longest video I have ever uploaded to my channel. Hope you enjoy it.

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

  • x
  • Bureaucracy walkthrough/longplay

    43:57

    Bureaucracy ( was a text adventure game published by Infocom in 1987 for the Apple ][. The player needs to cut through tons of red tapes and survive many deadly situations in order to get his/her life back to normal.

    I had a fun time playing this game and I hope you enjoy the walkthrough too!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

  • Wishbringer walkthrough

    42:13

    It's an ordinary day in your ordinary little town, and you've been performing your ordinary mail clerk's duties in an altogether ordinary way. But there's something quite extraordinary in today's mail. It's a ransom note for a kidnapped cat, and it will lead you through unbelievably harrowing adventures to Wishbringer, a stone possessing undreamt-of powers.

    Wishbringer ( was a text adventure game published by Infocom in 1985 for the Apple ][. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - (Jacob Gunness)

  • HALLOWEEN SPECIAL: The Lurking Horror walkthrough

    45:35

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    The Lurking Horror ( was a text adventure game published by Infocom in 1987 for the Apple ][. The player is a

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  • Journey

    1:1:45

    In Journey, you become part of a mesmerizing epic created in the tradition of J.R.R. Tolkien's The Lord of the Rings. For five long years, failed crops, tainted water, and sickness have blighted a peaceful land. Brave villagers have set forth to find relief for their suffering region, but none have returned. Now, yet another small band is preparing to begin the odyssey. You'll share the adventures of Vinni, Praxis, Bergn, Esher, and Minar as they solve puzzles, overcome obstacles, explore unknown lands.

    Journey ( was a graphics adventure game published by Infocom in 1989 for the Apple ][. It was part one of The Golden Age Trilogy, but Infocom folded before releasing the remaining parts. Hope you enjoy the walkthrough!

    Credits:
    Cover art - mocagh.org
    Walkthrough - eristic.net

  • Starcross walkthrough

    30:34

    You are the captain (and the only person) of a survey ship, M.C.S. Starcross, searching aimlessly in space for black holes and the fortune that lies within them. You have just been awaken by alarms from your mass detector telling you about a new black hole nearby, but this time you may find more than what you are looking for.

    Starcross ( was a text adventure game published by Infocom in 1982 for the Apple ][. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - (Jacob Gunness)

  • Infidel walkthrough/longplay

    26:45

    Infidel ( was a text adventure game published by Infocom in 1983 for the Apple ][.

    This is the first test case for Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. The program interacts with Virtual ][ ( an awesome Apple ][ emulator for Mac OS X. You can follow my project here:

    Hope you enjoy the walkthrough!

  • Infidel walkthrough/longplay

    35:34

    Infidel ( was a text adventure game published by Infocom in 1983 for the Apple ][. This is the first test case for

  • Trinity walkthrough/longplay

    1:20:14

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    Trinity ( was a text adventure game published by Infocom in 1986 for the Apple ][. The player is walking in the

  • Suspect walkthrough

    27:28

    Suspect ( was a text adventure game published by Infocom in 1984 for the Apple ][. The player, a reporter from The Washington Representative, was invited by his wealthy friend Veronica Ashcroft to a Halloween ball at her estate. What started out as a boring night of meeting the wealthy and powerful for a Sunday news story has quickly turned into a night of murder and suspense. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - The Book of Adventure Games II (Kim Schuette)

  • Leather Goddesses of Phobos

    56:55

    One moment I was drinking at Joe's bar and the next thing I knew was that I was abducted by aliens and thrown into a cell. I need to find out why they are abducting our people and what they want to do to our planet.

    Leather Goddesses of Phobos ( was a text adventure game published by Infocom in 1986 for the Apple ][. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - (Charazz, Mad Hacker, & Obsidian)

  • Plundered Hearts walkthrough

    19:02

    Plundered Hearts ( was a text adventure game published by Infocom in 1987 for the Apple ][. The player controls a young woman, who was traveling to West Indies to visit her ailing father when she was captured by pirates. She must now figure out how to escape and find her father.

    Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - (Jacob Gunness)

  • Cutthroats

    25:03

    Cutthroats ( was a text adventure game published by Infocom in 1984 for the Apple ][. The player is an expert diver who takes on a risky salvage operation to recover invaluable treasures sunken deep in the ocean. The game randomly picks either the São Vera ship or the S. S. Leviathan ship for the salvage operation and it chose the São Vera in this long play.

    Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

    PS: If you pay attention to the clock, you will notice that it is always set to AM :)

  • The Witness walkthrough

    22:47

    FEBRUARY 1938, LOS ANGELES. One gilt-edged society dame is dead. And now it looks like some two-bit grifter is putting the screws to her multi-millionaire old man. Then you step in and the shakedown turns ugly. You're left with a stiff and a race against the clock to nail your suspect... unless you get nailed first!

    Nobody said a sordid family affair like this was going to be a cinch. Everyone from the knock-out heiress to the poker-faced butler may end up in the slammer before it's over. Ahead of you is a Gordian knot of motives and alibis. And the only testimony you can trust is that of your own eyes -- because you are The WITNESS.

    The Witness ( was a text adventure game published by Infocom in 1983 for the Apple ][. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art - gallery.guetech.com
    Walkthrough - (Bruce A. Smith)

  • The Hitchhikers Guide to the Galaxy walkthrough with FR/ES/JP subtitles

    1:2:24

    It is October 4th, 1982 in the town of Cottington. You are Arthur Dent, waking up to a serious headache and finding out that your house and you are about to be run over by a bulldozer in order to build a bypass ( This is not a problem, because the Earth is about to be destroyed by an alien space fleet in a couple of minutes anyway in order to build a bypass for the intergalactic highway ( Good luck, and don't panic!

    The Hitchhiker's Guide to the Galaxy ( was a text adventure game published by Infocom in 1984 for the Apple ][. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art - videogamegeek.com
    Walkthrough -
    Image - 4AM

  • x
  • The Pawn walkthrough/longplay

    34:52

    The Pawn ( was a text adventure game created by Magnetic Scrolls and published by Rainbird in 1985

  • Apple II Longplay - A Mind Forever Voyaging Infocom

    1:33:36

    Full playthrough of the text adventure interactive fiction sci-fi themed game A Mind Forever Voyaging. Released back in 1985 by Infocom, it is a great story-telling exploration adventure game.

  • Planetfall gameplay

    5:46

    Introduction and gameplay for Planetfall, Dos PC game produced by Infocom in 1983 -
    Planetfall is a pure text adventure, this game is interactive fiction. Is a good playground for beginners who want to learn some of the basics of adventure gaming. Worth trying.
    Played through Dosbox emulation platform.
    Recorded with original sound.

    Similar videos you may like:
    Planetfall (Solid Gold) -
    Zork 2 - The Wizard of Frobozz -
    Deadline: An INTERLOGIC Mystery -

  • Planetfall walkthrough

    54:47

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    Planetfall ( was a text adventure game published by Infocom in 1983 for the Apple ][. The player is a lowly

  • Zork I walkthrough

    44:55

    You are an adventurer standing outside an abandoned house, in search of treasures in the great underground empire of Quendor.

    Zork I: The Great Underground Empire ( was a text adventure game published by Infocom in 1981 for the Apple ][. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

  • Ballyhoo walkthrough

    46:06

    Ballyhoo ( was a text adventure game published by Infocom in 1986 for the Apple ][. While attending a circus, the player overheard that the owner's daughter was kidnapped and decided to help out, without realizing the dangers lying ahead.

    Ballyhoo was the first Infocom game created by Jeffrey O'Neill, who also created another Infocom game, Nord & Bert, in 1987. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - (Jacob Gunness, Dorothy Irene)

  • Beyond Zork

    1:2:19

    Dream times have befallen then Kingdom of Quendor. The wizards have mysteriously disappeared. The Enchanter's Guild Hall lies in ruins. Villages are abandoned, drunken men mutter strange tales, and vicious monsters haunt the streets and wastelands. Now it falls on you, a lowly peasant, to unravel the meaning behind these ominous events. Will you accept the challenge?
    As you grow in experience and abilities, you realize that you're being prepared for a great task, a task of which you know nothing... as yet. Your search for the answer will lead you deep underground, where unspeakable monsters guard the world's most fabulous treasure - the fabled Coconut of Quendor.

    Beyond Zork ( was a text adventure game published by Infocom in 1987 for the Apple ][. You can also read more about the development of the game at Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

  • Zork Zero walkthrough Part 1 of 4

    1:2:23

    The Great Underground Empire is in its heyday. Upscale condos crowd the massive caverns. Subterranean highways stretch from Aragain to the Fublio Valley. And no adventurer has yet set foot in the open field west of the white house.

    But now both town and countryside are being abandoned, their inhabitants fleeing in the wake of a dread wizard's curse. The curse has already disposed of the royal Flathead family. It threatens to destroy the entire kingdom - unless you can stop it.

    Your quest will take you to every corner of the empire, as you seek out objects ranging from the absurd to the sublime. The quixotic jester will test you with games, riddles, and tricks. The the immense Flathead palace and its environs offer a multitude of surprises.

    Zork Zero ( was a text adventure game written by Steve Meretzky and published by Infocom in 1988 for the Apple ][. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art - mocagh.org
    Walkthrough - eristic.net

  • Moonmist walkthrough - Yellow version

    30:06

    Monist ( was a text adventure game published by Infocom in 1986 for the Apple ][. The player is a detective who travels to the Tresyillan castle in England to help a friend investigate the mystery behind a ghost. The game has 4 storylines (Blue, Red, Green, and Yellow) and I chose the Yellow version for this walkthrough. Hope you enjoy it!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

  • Planetfall - Lets Play 1001 Games - Episode 387

    40:10

    Heroic space janitor adventure times!

    ???? Fan of the channel? Help support the series ►
    ???? Follow me on Twitter ►
    ???? Check out the website ►
    ???? Check out the book ►

    I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

    Planetfall
    from

    Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the Zork Anthology.

    The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[3] A sequel, Stationfall, was released in 1987.

    In February 1992, a remake of Planetfall (プラネットフォール Puranettofōru) was developed and published by Japanese software development company SystemSoft for the NEC PC-9801, over eight-and-a-half years after the original Planetfall.[1] There are differences in this enhanced remake: the game recognizes verb commands typed in kana (Japanese syllable system) or Latin alphabet. For convenience, some of the most common verb commands (Look, Take, etc.) can be accessed by pressing a corresponding button, but the player still has to type the name of an object. This remake also helps the player to interact with the environment by displaying a list of objects after the player has typed a command. Also, unlike the original, the remake contains enhanced graphics; every location has a unique background picture, on which the text is super-imposed, like in the PC-9801 version of Zork I and Enchanter.

  • Infocom 1983 Planetfall Part 2

    54:01

    Starting day 2 of gameplay in Infocom's Planetfall

  • Enchanter walkthrough

    44:28

    The first game in the Enchanter trilogy, Enchanter ( was a text adventure game published by Infocom in 1983 for the Apple ][. The player is a novice Enchanter sent by the Circle of Enchanters in a desperate attempt to stop the evil warlock Krill.

    Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

  • Sorcerer walkthrough

    33:29

    Sorcerer ( was the second text adventure game in the Enchanter trilogy, published by Infocom in 1984 for the Apple ][. After destroying Krill in Enchanter, the player is now a member of the Circle of Enchanters, apprenticing under Belboz the Necromancer, who has just vanished without a trace. The player is on a quest to search for Belboz and find out the real cause of his disappearance.

    Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - solutionarchive.com (Jacob Gunness)

  • Spellbreaker walkthrough

    1:4:38

    The finale in the Enchanter trilogy, Spellbreaker ( was a text adventure game published by Infocom in 1985 for the Apple ][. The story continues from Enchanter and Sorcerer: The player is now the leader of the Circle of Enchanters, but magic is failing everywhere in the Zorkian universe and the player must solve the problem and restore the power of magic.

    Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

  • Zork III walkthrough

    34:30

    After completing Zork I and II, you are now at the core of the Great Underground Empire, in search of the ultimate treasure.

    Zork III: The Dungeon Master ( was a graphics adventure game published by Infocom in 1982 for the Apple ][.

    Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

  • Infocom 1983 Planetfall Lawanda

    51:16

    Exploring Lawanda Complex in Infocom's 1983 text adventure Planetfall

  • Infocom Planetfall 1983 part one

    1:30:25

    Playing Infocom's Planetfall
    Gameplay starts at 9 minutes

  • Infidel walkthrough/longplay

    35:18

    Please subscribe my channel


    Infidel ( was a text adventure game published by Infocom in 1983 for the Apple ][. This is the first test case for

  • Nord and Bert Couldnt Make Head or Tail of It walkthrough

    55:55

    Infocom's first collection of short stories takes you to a place where nothing is quite as it seems. It's a place where you really can make a mountain out of a molehill, where 'the fur is flying' is taken literally, and where a bow can be turned into a beau.

    Nord and Bert Couldn't Make Head or Tail of It ( was a text adventure game published by Infocom in 1987 for the Apple ][. Quite different from other Infocom games, this game contains 8 funny stories involving different types of wordplay.

    Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

  • 4Hr Proj: Adding Video to Text Adventures

    20:53

    After listening to talks from this year's Kansasfest about the resurrection of an Apple II text adventure that uses a laserdisc player and the Rollercoaster movie disc, I got a bug in my brain to do something similar with the tools I have. This is the result.

    Blog post:

    Git repo:


    0:00 Intro
    3:27 brain click
    5:00 how it works, more or less
    6:00 adding text input for VLC
    7:17 implementation details
    12:38 Demo
    13:57 kinks worked out... demo more working. ;)

  • Planetfall Techno

    1:48

  • Parody of Infidel: Inhumane walkthrough

    20:30

    Inhumane ( was a text adventure game published by Infobom in 1985 for the Apple ][. It was a parody of Infocom's Infidel written by the Zarf when he was 14 years old (see URL above for details). Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Walkthrough - The Book of Adventure Games II (Kim Schuette)

  • Planetfall

    10:36

    Planetfall
    Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983 Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously The original release included versions for the PC both as a booter and for DOS and Apple II The Atari ST and Commodore 64 versions were released in 1985 A version for CP/M was also released Although Planetfall was Meretzkys first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the Zork Anthology
    The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed In the bestselling tradition of THE HITCHHIKERS GUIDE TO THE GALAXY2 A sequel, Statiplanetfall, planetfall emma newman, planetfall walkthrough, planetfall book, planetfall infocom, planetfall series Planetfall

  • HALLOWEEN SPECIAL: The Mist walkthrough

    45:31

    Another Saturday. Another step at the market. And another wait in the checkout line. Until a shadow descends and someone shouts: The fog! You oughta see it! And you do: a mist advancing toward Federal Foods, engulfing the blue sky, the familiar landmarks of Bridgton, and...all the people in its path. Your typical Saturday just ended.

    The Mist ( was a text adventure game published by Mindscape in 1985 for the Apple ][.

    Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - solutionarchive.com (Jonathan Blask)
    Disk image - 4AM

  • Battletech Crescent Hawks Inception by Infocom Apple II

    30:36

    █▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█
    ♦ Title: Battletech Crescent Hawk's Inception
    ♦ Publisher: Infocom
    ♦ Published: 1988
    ♦ Developer: Westwood Associates
    ♦ Published: 1988
    ♦ Genre: Role playing Strategy
    ♠ Recording Resolution: 640 x 360 @ 30 fps
    ♠ Recordng Device: Dosbox 0.74 Video Capture
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    Synopsis

    It has been more than 28 years since I played this game. I first played this game on the Apple IIc, and I got addicted to this game. Kind of like how I got addicted to The Legend of Zelda for the NES, the Ultima series, Bad Blood, Fallout 3, and Fallout 4. It is one of those adventure games role playing games where you want to find out what happens next. In addition to that, you have the freedom to explore the world.

    The story line goes like this. You are a cadet at this mech academy, and your father was the famous Jeremiah Youngblood who was one of the original members of the Crescent Hawks which was Katrina Steiners personal lance. Katrina Steiner being a Archon of the Lyran Commonwealth. You start out as a cadet, and you try to complete your training at the Lyran mech academy. Before you could pass your final test to become a mechwarrior, the Kuritians attack Pacifica(the planet you are on). You try to escape your pursuers, and when you do the adventure starts there. Kind of like Fallout 3, you live in the vault, and you are forced out into the wider world.

    You really don't have an idea of what to do next, but you just keep moving north, and your discover a large city. By accident, you locate one of the Crescent Hawk members at the Inauguration Hall which is the biggest building in the city. It was like the biggest event was after House Kurita troops occupied Pacifica. You find one member, and he leads you to the next person so on and so forth. I did manage to find the weapons cache, and this is where you go to contact Katrina Steiner to get you off the planet. That level has many puzzles, and it took hours to solve them all. Not only that, it took hours of game play to locate the Star League cache. In Fallout 3, it took hours of game play to locate the vault where your father was at. The game was so fun and you had fun exploring the world map, finding the key to finishing the game was possible. It is one of those games, you can really get hooked on. The Legend of Zelda for the NES was the same way. The levels were not in order, and they got more and more difficult to find. Exploring the world and building up your character is what made the game fun in the first place.

    If you want to play this game, I suggest you get the PC version. The graphics are a lot nicer. Battletech the computer game is what got me into Mechwarrior and the FASA universe. I read a lot of novels about the Battletech universe, and I played the board game as well. Battletech is based on a board game made by FASA. The computer game mimicked this to a large extent. I thought Battletech was one of the best roleplaying games in the late 1980s.
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    [Links]

    ♦ Battletech Apple II @ Ebay

    ♦ Battletech Apple II @ Abandonware

    ♦ Battletech Manual @ Archive

    ♦ Apple II Emulator AppleWin Tutorial

    ♦ AppleWin Emulator: Cider Press Tutorial Create Hard Drive Image

    ♠ Apple 2 Playlist

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  • Planetfall

    6:24

    Introduction and gameplay for Planetfall (Solid Gold), Dos PC game produced by Infocom in 1988 -
    Planetfall is a great game, a text adventure. This game is full of inventory puzzles, and some very challenging ones at that.
    Played through Dosbox emulation platform.
    Recorded with original sound.

    Similar videos you may like:
    Space Quest - the Lost Chapter -
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    Planetfall -

  • AMIGA OCS PLANETFALL PLANET FALL OTHER Lost Treasures of Infocom 1992ActivisionaDisk 3 of 6WB adf

    1:31

    BELOW THIS PARAGRAPH,YOU FIND MY FRIENDS YOUTUBE CHANNELS THAT HAVE VERY INTERESTING,RETRO VIDEOS,LONGPLAYS,EMULATION,MOVIES,MARTIAL ARTS ELEMENTS AND OTHER GOODIES.PLEASE VISIT THEIR CHANNELS :











    (XORIS SEIRA PROTERAIOTHTAS)

    A VERY GREAT THANK YOU TO A MAN WHO TEACH ME WHAT ATARI ST/E IS IN LATE 80'S AND 90'S WITH THE PSEUDONYM LALAOUNIS,THE GREEK ATARI ST/E MASTER (AND NOT ONLY) MILLION THANKS IN ADVANCE LALAOUNIS FOR ALL ATARI ST/E HAPPY COMPUTER MOMENTS AND BE GOOD.NASTE KALA KAI EYTYXISMENOI PANTA,GIORGO KAI MAIRH
    TO KANALI AYTO EINAI AFIEROMENO SE ESAS

    PURPOSE OF MY VIDEOS IS NEITHER GAMEPLAYING SKILL NEITHER TO SHOW GOOD FRAMERATE IN VIDEOS,NEITHER TO SHOW THE BEST PROFESSIONAL VIDEO RESOLUTION,NEITHER TO MAKE LONGPLAYS NEITHER PLAYING THROUGH THE ORIGINAL AMIGA HARDWARE OR ATARI ST/E HARDWARE (VIDEO ARE ONLY FROM EMULATORS) BUT AGAIN THE PURPOSE OF THE VIDEOS IS TO SEE FOR FEW MINUTES OF GAMEPLAY OF AMIGA AND ATARI ST/E YOUTUBE YET UNRELEASED GAMES (OR UTILITIES,DEMOS,SONGS,MENU INTROS,CRACKTROS AND SUCH STUFF BUT UNRELEASED - TILL TODAY).THE ONLY EXCEPTION FROM THIS ARE THE VIDEOS (WHICH ALREADY RELEASED TO YOUTUBE) ALTHOUGH I ASK HELP FROM OTHER RETRO USERS TO MADE GAME LONGPLAYS.ALL THESE GAMES ARE GOOD GAMES OR BAD GAMES BUT ABOVE ALL WE MUST NOT FORGET THAT ALL ARE GAMES AND,OF COURSE,WE LOVE THEM ALL.VIDEOS ARE SMALL BUT INSIDE VIDEO EXCEPT FROM THE GAMEPLAY OF THE GAME YOU CAN FIND :

    1) GAME DEVELOPER (GAME INTRO)
    2) GAME PUBLISHER (GAME INTRO)
    3) MENU DEVELOPER (FOR ATARI ST GAMES - WHEN THE MENU STARTS)
    4) TEAM WHO CRACKS GAME (INSIDE DECOMPACTER FROM ATARI ST OR IN THE AMIGA CRACKTRO)
    5) VERSION OF UTILITY CRACK TEAM USES (AFTER GAME SELECTION IN MENU IN ATARI ST)
    6) PROGRAMMER(S) WHO PROGRAMMED GAME (GAME START SCREEN, AND SOMETIMES EVEN IN HIGH SCORE TABLE.
    BUT IF YOU WANT MUCH MUCH MORE GAME INFORMATION THEN GO TO THESE SITES FOR PLENTY INFORMATION :

    FOR COMMODORE AMIGA



    AND FOR ATARI ST/E



    ALSO IF YOU ARE A NORMAL (REAL MACHINE) OR VIRTUAL (EMULATORS) OR BOTH,ATARI STT/E FALCON USER CHOOSE NECESSARY THIS SITE IT HAS EVERYTHING YOU'LL NEED



    Και επίσης,πολύ ενδιαφέρον Ελληνικό forum επιστροφής στο παρελθόν & επαναφοράς αναμνήσεων από τα παλιά computers,μ΄αυτά τα οποία ξεκινήσαμε από το 1983,ZX Spectrum, Amstrad CPC, Commodore, Atari ST,Amiga,καθώς επίσης & παλιά συστήματα PC με MsDos,με οδηγίες επισκευής,βελτιώσεις τους και σημερινές αναβαθμίσεις τους.



    ALSO,FOR BEST PSEUDOCRT RESULTS CHOOSE 360p IN MY VIDEOS.PLEASE DONT CHOOSE 720p OR 1080p.THEY ARE BOTH THE WORST CHOICE,HERE
    ALSO IN AMIGA WHEN I SAY IN THE TITLE AMIGA OCS OR AMIGA ECS OR AMIGA AGA MEANS THAT THE SPECIFIC GAME RUN AT LEAST IN THIS CHIPSET OR ABOVE (FOR EXAMPLE AMIGA OCS MEANS THAT GAME RUN ON AMIGA OCS (A1000,A500) (BUT MAY BE OR MAY BE NOT RUN ON AMIGA ECS OR AMIGA AGA).ALSO WHEN I SAY FOR EXAMPLE AMIGA ECS PLAY OR AMIGA AGA PLAY MEANS FOR EXAMPLE THAT THE GAME IS LOADING IN AGA BUT MAY BE WORKS ON AMIGA ECS OR EVEN ON AMIGA OCS WITH SOME UPGRADES (SUCH AS MORE CHIP MEMORY OR WITH KICKSTART 2.0)

    THESE ARE SOME EXAMPLES THAT YOUTUBE VIDEOS FROM OTHER USERS DONT COUNT,SO I UPLOAD MY OWN VIDEO OF THESE SPECIFIC GAMES

    1) THE GAME EXISTS IN ONLY ONE VIDEO UPLOAD BUT THE UPLOADER TALKS CONTINOUSLY,THEN THIS IS USELESS FOR ME AND I UPLOAD THE SAME GAME WITHOUT SPEECH
    2) IF ANOTHER GAME UPLOAD (ONE ONLY VIDEO) IS FROM EXTERNAL BAD CAMERA WITH BAD SOUND,THEN I UPLOAD IT,AGAIN BECAUSE THE OTHER VIDEO IS USELESS...ETC ETC.WELL,FOR ME THESE GAMES ARE NOT EXISTS ON YOUTUBE
    3) ALSO IF THE GAME HAS FAKE MUSIC SUCH AS FOR HYPOTHETICAL EXAMPLE OF PACMAN WHICH IN THE VIDEO YOU HERE INSTEAD GAME AND SAPLES SAMANTHA FOX,THEN THE GAME IS USELESS,AGAIN,FOR ME.
    THE KEY TO NOT UPLOAD A GAME,IS NOT ONLY TO EXIST IN YOUTUBE BUT TO EXIST IN THE RIGHT WAY IN YOUTUBE

    OTHER SITES OF MY FRIENDS WHICH ARE VERY
    INTERESTING









  • Thomas Plays Planetfall - by Steve Meretzky - Infocom

    11:43

    Thomas attempts a first play at Planetfall, by Steve Meretzky of Infocom, ably hindered by his brother Lewis for the first five minutes!

  • ATARI ST PLANETFALL OTHER INTERLOGIC SCIENCE FICTION INFOCOM TEXT ADVENTURE TEXT ADVENTURE st zip

    21

    BELOW THIS PARAGRAPH,YOU FIND MY FRIENDS YOUTUBE CHANNELS THAT HAVE VERY INTERESTING,RETRO VIDEOS,LONGPLAYS,EMULATION,MOVIES,MARTIAL ARTS ELEMENTS AND OTHER GOODIES.PLEASE VISIT THEIR CHANNELS :











    (XORIS SEIRA PROTERAIOTHTAS)

    A VERY GREAT THANK YOU TO A MAN WHO TEACH ME WHAT ATARI ST/E IS IN LATE 80'S AND 90'S WITH THE PSEUDONYM LALAOUNIS,THE GREEK ATARI ST/E MASTER (AND NOT ONLY) MILLION THANKS IN ADVANCE LALAOUNIS FOR ALL ATARI ST/E HAPPY COMPUTER MOMENTS AND BE GOOD.NASTE KALA KAI EYTYXISMENOI PANTA,GIORGO KAI MAIRH
    TO KANALI AYTO EINAI AFIEROMENO SE ESAS

    PURPOSE OF MY VIDEOS IS NEITHER GAMEPLAYING SKILL NEITHER TO SHOW GOOD FRAMERATE IN VIDEOS,NEITHER TO SHOW THE BEST PROFESSIONAL VIDEO RESOLUTION,NEITHER TO MAKE LONGPLAYS NEITHER PLAYING THROUGH THE ORIGINAL AMIGA HARDWARE OR ATARI ST/E HARDWARE (VIDEO ARE ONLY FROM EMULATORS) BUT AGAIN THE PURPOSE OF THE VIDEOS IS TO SEE FOR FEW MINUTES OF GAMEPLAY OF AMIGA AND ATARI ST/E YOUTUBE YET UNRELEASED GAMES (OR UTILITIES,DEMOS,SONGS,MENU INTROS,CRACKTROS AND SUCH STUFF BUT UNRELEASED - TILL TODAY).THE ONLY EXCEPTION FROM THIS ARE THE VIDEOS (WHICH ALREADY RELEASED TO YOUTUBE) ALTHOUGH I ASK HELP FROM OTHER RETRO USERS TO MADE GAME LONGPLAYS.ALL THESE GAMES ARE GOOD GAMES OR BAD GAMES BUT ABOVE ALL WE MUST NOT FORGET THAT ALL ARE GAMES AND,OF COURSE,WE LOVE THEM ALL.VIDEOS ARE SMALL BUT INSIDE VIDEO EXCEPT FROM THE GAMEPLAY OF THE GAME YOU CAN FIND :

    1) GAME DEVELOPER (GAME INTRO)
    2) GAME PUBLISHER (GAME INTRO)
    3) MENU DEVELOPER (FOR ATARI ST GAMES - WHEN THE MENU STARTS)
    4) TEAM WHO CRACKS GAME (INSIDE DECOMPACTER FROM ATARI ST OR IN THE AMIGA CRACKTRO)
    5) VERSION OF UTILITY CRACK TEAM USES (AFTER GAME SELECTION IN MENU IN ATARI ST)
    6) PROGRAMMER(S) WHO PROGRAMMED GAME (GAME START SCREEN, AND SOMETIMES EVEN IN HIGH SCORE TABLE.
    BUT IF YOU WANT MUCH MUCH MORE GAME INFORMATION THEN GO TO THESE SITES FOR PLENTY INFORMATION :

    FOR COMMODORE AMIGA



    AND FOR ATARI ST/E



    ALSO IF YOU ARE A NORMAL (REAL MACHINE) OR VIRTUAL (EMULATORS) OR BOTH,ATARI STT/E FALCON USER CHOOSE NECESSARY THIS SITE IT HAS EVERYTHING YOU'LL NEED



    Και επίσης,πολύ ενδιαφέρον Ελληνικό forum επιστροφής στο παρελθόν & επαναφοράς αναμνήσεων από τα παλιά computers,μ΄αυτά τα οποία ξεκινήσαμε από το 1983,ZX Spectrum, Amstrad CPC, Commodore, Atari ST,Amiga,καθώς επίσης & παλιά συστήματα PC με MsDos,με οδηγίες επισκευής,βελτιώσεις τους και σημερινές αναβαθμίσεις τους.



    ALSO,FOR BEST PSEUDOCRT RESULTS CHOOSE 360p IN MY VIDEOS.PLEASE DONT CHOOSE 720p OR 1080p.THEY ARE BOTH THE WORST CHOICE,HERE
    ALSO IN AMIGA WHEN I SAY IN THE TITLE AMIGA OCS OR AMIGA ECS OR AMIGA AGA MEANS THAT THE SPECIFIC GAME RUN AT LEAST IN THIS CHIPSET OR ABOVE (FOR EXAMPLE AMIGA OCS MEANS THAT GAME RUN ON AMIGA OCS (A1000,A500) (BUT MAY BE OR MAY BE NOT RUN ON AMIGA ECS OR AMIGA AGA).ALSO WHEN I SAY FOR EXAMPLE AMIGA ECS PLAY OR AMIGA AGA PLAY MEANS FOR EXAMPLE THAT THE GAME IS LOADING IN AGA BUT MAY BE WORKS ON AMIGA ECS OR EVEN ON AMIGA OCS WITH SOME UPGRADES (SUCH AS MORE CHIP MEMORY OR WITH KICKSTART 2.0) THESE ARE SOME EXAMPLES THAT YOUTUBE VIDEOS FROM OTHER USERS DONT COUNT,SO I UPLOAD MY OWN VIDEO OF THESE SPECIFIC GAMES

    1) THE GAME EXISTS IN ONLY ONE VIDEO UPLOAD BUT THE UPLOADER TALKS CONTINOUSLY,THEN THIS IS USELESS FOR ME AND I UPLOAD THE SAME GAME WITHOUT SPEECH
    2) IF ANOTHER GAME UPLOAD (ONE ONLY VIDEO) IS FROM EXTERNAL BAD CAMERA WITH BAD SOUND,THEN I UPLOAD IT,AGAIN BECAUSE THE OTHER VIDEO IS USELESS...ETC ETC.WELL,FOR ME THESE GAMES ARE NOT EXISTS ON YOUTUBE
    3) ALSO IF THE GAME HAS FAKE MUSIC SUCH AS FOR HYPOTHETICAL EXAMPLE OF PACMAN WHICH IN THE VIDEO YOU HERE INSTEAD GAME AND SAPLES SAMANTHA FOX,THEN THE GAME IS USELESS,AGAIN,FOR ME.
    THE KEY TO NOT UPLOAD A GAME,IS NOT ONLY TO EXIST IN YOUTUBE BUT TO EXIST IN THE RIGHT WAY IN YOUTUBE

    OTHER SITES OF MY FRIENDS WHICH ARE VERY
    INTERESTING









  • Walkthrough Zork: The Original Trilogy Zork I - III Longplay

    2:15:18

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