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The Hitchhiker's Guide to the Galaxy for the Apple II

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  • The Hitchhikers Guide to the Galaxy walkthrough with FR/ES/JP subtitles

    1:2:24

    It is October 4th, 1982 in the town of Cottington. You are Arthur Dent, waking up to a serious headache and finding out that your house and you are about to be run over by a bulldozer in order to build a bypass ( This is not a problem, because the Earth is about to be destroyed by an alien space fleet in a couple of minutes anyway in order to build a bypass for the intergalactic highway ( Good luck, and don't panic!

    The Hitchhiker's Guide to the Galaxy ( was a text adventure game published by Infocom in 1984 for the Apple ][. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art - videogamegeek.com
    Walkthrough -
    Image - 4AM

  • x
  • The Hitchhikers Guide to the Galaxy for the Apple II

    10:14

    Came also out for:

    Amiga
    Amstrad CPC
    Atari 8-bit
    Atari ST
    Browser
    Commodore 128
    Commodore 64
    DOS
    Macintosh
    PC Booter
    TI-99/4A
    TRS-80
    TRS-80 CoCo


    Game description:

    You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You've been rescued by your friend Ford Prefect, who's not actually an out-of-work actor. He has given you a book (The Hitchhiker's Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you've never quite gotten the hang of Thursdays.

    The Hitchhiker's Guide to the Galaxy is written by Douglas Adams and Steven Meretzky and based on Adams' BBC radio series, television series, and the series of subsequent novelizations. It's one of the classic Interactive Fiction games produced by Infocom, labeled as Science Fiction and has a Standard Level of Difficulty. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. DON'T PANIC!


    What I think?

    Really fun text-adventure, but somehow I don't like the parser...

  • x
  • Hitchhikers Guide to the Galaxy - Video Game Years 1984

    3:01

    A look at Hitchhiker's Guide to the Galaxy, the text adventure game by Infocom released on computers.
    ✅ Full episodes now on Amazon Prime! ✅
    Join Pat the NES Punk, James Rolfe, Pro Jared, and others as we talk about great games!
    ---------------
    The Hitchhiker's Guide to the Galaxy is an interactive fiction video game based on the comedic science fiction series of the same name. It was designed by series creator Douglas Adams and Infocom's Steve Meretzky, and was first released in 1984 for the Apple II, Macintosh, Commodore 64, CP/M, DOS, Amiga, Atari 8-bit and Atari ST. It is Infocom's fourteenth game.

  • The Hitchhikers Guide to the Galaxy for the TRS-80 CoCo

    6:44

    Came also out for:

    Amiga
    Amstrad CPC
    Amstrad PCW
    Apple II
    Atari 8-bit
    Atari ST
    Browser
    Commodore 16, Plus/4
    Commodore 64
    Commodore 128
    DOS
    Macintosh
    PC Booter
    Tatung Einstein
    TI-99/4A
    TRS-80


    Game description:

    You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays.

    The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and Steven Meretzky and based on Adams’ BBC radio series, television series, and the series of subsequent novelizations. It’s one of the classic Interactive Fiction games produced by Infocom, labeled as Science Fiction and has a Standard Level of Difficulty. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. DON’T PANIC!

    Original C=64 Grey Box Contents: Megadodo Publications Advertising Booklet for your very own Hitchhiker's Guide to the Galaxy complete with Fluff, Destruct orders for your home and planet, a nice red button with the words DON'T PANIC printed in large yellow letters, a pair of Joo Janta 200 Super-Chromatic Peril-Sensitive Sunglasses, No Tea, and your very own Microscopic Space Fleet. All this can be yours, for the low, low price of only 59.99 Altairian Dollars.

  • x
  • The Hitchhikers Guide to the Galaxy Longplay

    49:58

    Longplay of Infocom's The Hitchhiker's Guide to the Galaxy, a text-based sci-fi adventure game, designed by Douglas Adams and Steve Meretzky released for multiple platforms (Apple II, Amiga, Atari ST, Commodore 64, DOS, Macintosh, Atari 8-bit) in 1984.

    Loosely based on the books, you play (most of the time) as Arthur Dent and the objective of the game is to stop a deadly war happening across the galaxy, find a way of landing on the legendary lost planet of Magrathea and have a nice, hot cup of tea (not a nice, hot cup of Advanced Tea Substitute, which tastes almost, but not quite, entirely unlike tea).

    Note that while the game ends up in a cliffhanger, the sequel never got past the concept design stage.

  • Hitchhikers Guide to the Galaxy Infocom Playthrough 30th Anniversary Edition

    25:53

    This is a real time play through of the entire Hitchhiker's Guide to the Galaxy Infocom text based adventure from start to finish with no errors except a few spelling mistakes!

    The game came out in 1984 but was recreated in the early 2000's by the BBC with nice graphics.



    History

    There was a time when computer games didn't have graphics. Or at least they couldn't have graphics and sound at the same time. They certainly couldn't have graphics, sound and enough content to keep even a human being amused for more than a few minutes. So they had text. This was radical - a computer game you could control by typing in commands. The game would then respond to your commands with a breathtakingly prescient understanding of your intent. Or not. Usually not - the early text parsers (circa 1977) weren't that bright. But, as long as you limited yourself to what the game understood and the game designers wrote creatively enough to misunderstand you in a humorous and entertaining fashion, it all worked. It therefore stands to reason that any game which combined a really good programmer with a really good writer was likely to do well. So when Steve Meretzky of Infocom got together with Douglas Adams to create a game based around the Hitchhiker's Guide to the Galaxy, the result was never going to be less than interesting and more than likely insane. So it proved - the Hitchhiker's Guide adventure game was one of the best-selling games of its era, selling some 350,000 copies. In 1984.

    Then graphics games came along and the computer using portion of the human race forgot all about 500,000 years of language evolution and went straight back to the electronic equivalent of banging rocks together - the point'n'click game. Infocom and most of its competitors went to the wall - signaling the arrival of the post-literate society. That's the way it's been for most of the last dozen years.

    The 20th anniversary edition was still essentially a text game. The Infocom origins of the game were still evident, from the opening credits to the 'Help' message. . It was not an attempt to produce a fully animated version, the graphics as followed in the tradition of E. H. Shepard's illustrations for A.A. Milne's books - they didn't reflect all the events described. Most of the images rightly remained, to quote Simon Jones, in the universe of your head.

    The Hitchhiker's Guide to the Galaxy Game - 20th anniversary edition
    The game was put together by a 4 person team, with Rod Lord supplying design brilliance, Sean Sollé the brains behind the game code, Roger Philbrick designing and coding the entire supporting site, and Shimon Young coding the Flash front end to create the lovely looking final product. For small team, their efforts made a big impact, and not only raised the traffic to the Radio 4 website by 1000%, but also scooped a BAFTA.

    Despite its runaway success, in later years the game had been left to languish on some mothballed pages on a server that was due for demolition to make way for a high speed server array…

    The 30th anniversary edition
    The game was spotted languishing on these pages, quietly ticking over with up to 70 visitors on a good day. The time seemed right for a spit and polish and to re-house it on a shiny new server just before the old ones were switched off for good. An already cantankerous game with a penchant for killing people in a variety of amusing ways, the game has not become more friendly while sulking unloved and unnoticed.

    The Hitchhiker's Guide to the Galaxy Game - 30th anniversary edition
    The game is still the same wonderful piece of interactive fiction that Douglas Adams wrote and Steve Meretzky programmed, but in finding it a new home, a few changes needed to be made. The old Flash game would not work on the new servers, and in porting it to a new HTML5 incarnation, several innovations took place. We were able to build in a larger, handier interface, with additional keys and functionality, and build in the ability to tweet from the game.

    Then things started to get silly. Having covered the basics, we decided to slip in an ‘Any’ key, just because we could. The $, % and ^ symbols were replaced with new ones for the Altarian Dollar, Flanian Pobble Bead and the Triganic Pu, not because they are needed in the game, but just because we felt like it. We then decided that rather than having a simple functionality where the user could tweet, we would allow the game itself to tweet, based on the actions of users in the game.

    This was when the game's personality started to shine through. This may or may not prove to have been a good idea…



    You can try the game yourself here:

  • x
  • The Hitchhikers Guide to Exoplanets and Alien Life I NOVA Now Universe Revealed

    30:47

    If television shows and movies are any indication, we humans spend a lot of our time subconsciously preparing for UFOs carrying maleficent aliens to descend on Earth.

    Subscribe for free to get all episodes of NOVA Now on Apple Podcasts at

    But should we rush to create an intergalactic battle plan? In actuality, finding otherworldly life won’t be so easy (or, hopefully, so dangerous). Already, astronomers and other scientists are using a multitude of techniques to search for planets outside our solar system and any signs of life they carry. With 4,500 exoplanets identified out of what could be hundreds of billions in our galaxy alone, one thing is becoming clear: If we find extraterrestrial life, it likely won’t be anything like Hollywood has imagined.

    Hearing from two exoplanet experts about the diversity of planets and life in the Milky Way, Dr. Alok Patel learns that Earth is incredibly unique—and surprisingly mundane.

    NOVA Now Universe Revealed is a production of GBH and PRX. It’s produced by:
    Terence Bernardo
    Jennie Cataldo
    Ari Daniel
    Caitlin Faulds
    Jocelyn Gonzales

    Julia Cort and Chris Schmidt are the co-Executive Producers of NOVA
    Sukee Bennett is Senior Digital Editor
    Christina Monnen is Associate Researcher
    Robin Kazmier is Science Editor
    Robert Boyd is Digital Associate Producer
    Shyla Duff is Digital Video Intern
    And Devin Maverick Robins is Managing Producer of Podcasts at GBH

    Thanks to our guests Hakeem Oluseyi, author of A Quantum Life, and Dennis Whyte, director of MIT’s Plasma Science and Fusion Center.

    © WGBH Educational Foundation 2021

  • Escape from Rungistan walkthrough/longplay

    16:47

    Please subscribe my channel


    Escape from Rungistan ( was a graphics adventure game published by Sirius software in 1982

  • Hitchhikers Guide to the Galaxy #1

    12:39

    Game link

    -~-~~-~~~-~~-~-
    Please watch: PS2 compared to PS4

    -~-~~-~~~-~~-~-

  • x
  • Hitchhikers Guide to the Galaxy speedrun - apple II

    19:13

    Speedrun of Hitchhiker's Guide to the Galaxy

  • The Hitchhikers Guide to the Galaxy UNBOXING

    3:06

    The Hitchhiker's Guide to the Galaxy (Apple II) UNBOXING

    Published by
    Infocom, Inc.
    Developed by
    Infocom, Inc.
    Released
    Oct, 1984
    Also For
    Amiga, Amstrad CPC, Amstrad PCW, Atari 8-bit, Atari ST, Browser, Commodore 16, Plus/4, Commodore 64, Commodore 128, DOS, Macintosh, PC Booter, Tatung Einstein, TI-99/4A, TRS-80, TRS-80 CoCo | Combined View

    Genre
    Adventure
    Perspective
    Text-based / spreadsheet
    Gameplay
    Interactive fiction / text adventure
    Setting
    Sci-fi / futuristic
    Narrative
    Comedy
    Misc
    Licensed

    The Hitchhiker's Guide to the Galaxy (Apple II) UNBOXING

    Description
    You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You’ve been rescued by your friend Ford Prefect, who’s not actually an out-of-work actor. He has given you a book (The Hitchhiker’s Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you’ve never quite gotten the hang of Thursdays.

    The Hitchhiker’s Guide to the Galaxy is written by Douglas Adams and Steven Meretzky and based on Adams’ BBC radio series, television series, and the series of subsequent novelizations. It’s one of the classic Interactive Fiction games produced by Infocom, labeled as Science Fiction and has a Standard Level of Difficulty. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. DON’T PANIC!

    Original C=64 Grey Box Contents: Megadodo Publications Advertising Booklet for your very own Hitchhiker's Guide to the Galaxy complete with Fluff, Destruct orders for your home and planet, a nice red button with the words DON'T PANIC printed in large yellow letters, a pair of Joo Janta 200 Super-Chromatic Peril-Sensitive Sunglasses, No Tea, and your very own Microscopic Space Fleet. All this can be yours, for the low, low price of only 59.99 Altairian Dollars.

    Trivia
    1001 Video Games
    The Hitchhiker's Guide to the Galaxy appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
    Cancelled sequel
    A sequel, The Restraunt at the End of the Universe, was planned but never was finished due to a bad consultant.
    Extras
    This game came with some of the most humorous software trinkets (Infocom called them feelies) found in a game box. For example, you get a Microscopic Space Fleet (a closed ziplock bag with -- apparently -- nothing in it), Peril-sensitive Sunglasses (the lenses are solid black), etc.
    Graphics
    A version of the game with graphics added can be played at Unlike the version found at Douglas Adams' website, you can save and load in this one.
    Sales
    According to DouglasAdams.com, the game sold around 350,000 copies. The site goes on to note that, with the development of graphics games, the human race rapidly abandoned all that it had learned about language resulting in Infocom's closing.
    Awards
    Computer Gaming World
    November 1996 (15th anniversary issue) –#42 in the “150 Best Games of All Time” list
    November 1996 (15th anniversary issue) –#4 Funniest Computer Game
    November 1996 (15th anniversary issue) – #8 Hardest Computer Game


    Information also contributed by emerging lurker, LeChimp, PCGamer77, Terrence Bosky and FatherJack
    [edit trivia]

    Related Web Sites
    Infocom homepage (At this site you can find information on ALL of Infocom's interactive games, Infocom related articles, sample transcripts, InvisiClue hints, walkthroughs, maps and information on buying Infocom games today.)
    Play The Hitchhiker's Guide to the Galaxy (A Java applet that allows you to play the game within your web browser.)
    The Commodore Zone (All about Hitchhiker's Guide to the Galaxy - introduction, images, related links and comments area.)
    THE HITCHHIKER ADVENTURE GAME by Douglas Adams - 20th Anniversary Edition (Hosted by the BBC, this version of Hitchhiker's also has a graphical interface. Sean Sollé, who worked with Adams on Starship Titanic, and Rod Lord, who did the graphics on the BBC's television version of Hitchhiker's, provided the coding and the artwork. Shimon Young tied it all together using Flash.)
    The Infocom Gallery (High-quality scans of the grey box package and manual of The Hitchhiker's Guide to the Galaxy.)
    Servo (57423) added The Hitchhiker's Guide to the Galaxy (Apple II) on Jul 12, 2003

  • a hitchhikers guide to the galaxy gameplay - apple 2

    1:32

    how complicated this not is

  • Hitchhikers guide to the galaxy vintage game on apple IIe computer

    10:18

  • Babel fish puzzle, The Hitchhikers Guide to the Galaxy, 銀河のヒッチハイクガイド, Apple II.

    6:04

    I wonder if anyone has ever solved such a difficult puzzle on their own...

    The Hitchhiker's Guide to the Galaxy, Infocom, 1984.

    Please subscribe to my channel as it is very encouraging!????????????

  • The Hitchhikers Guide to the Galaxy for the Atari 8-bit family

    4:58

    Came also out for:

    Amiga
    Amstrad CPC
    Apple II
    Atari ST
    Browser
    Commodore 16, Plus/4
    Commodore 128
    Commodore 64
    DOS
    Macintosh
    PC Booter
    TI-99/4A
    TRS-80
    TRS-80 CoCo


    Game description:

    You are Arthur Dent, an Englishman with a bad hangover wearing a dressing gown containing a much needed buffered analgesic and some fluff. Your house has just been destroyed, followed shortly thereafter by your planet Earth (mostly harmless). You've been rescued by your friend Ford Prefect, who's not actually an out-of-work actor. He has given you a book (The Hitchhiker's Guide to the Galaxy), a towel, and is now telling you to put a fish in your ear. It must be a Thursday; you've never quite gotten the hang of Thursdays.

    The Hitchhiker's Guide to the Galaxy is written by Douglas Adams and Steven Meretzky and based on Adams' BBC radio series, television series, and the series of subsequent novelizations. It's one of the classic Interactive Fiction games produced by Infocom, labeled as Science Fiction and has a Standard Level of Difficulty. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. DON'T PANIC!

    Original C=64 Grey Box Contents: Megadodo Publications Advertising Booklet for your very own Hitchhiker's Guide to the Galaxy complete with Fluff, Destruct orders for your home and planet, a nice red button with the words DON'T PANIC printed in large yellow letters, a pair of Joo Janta 200 Super-Chromatic Peril-Sensitive Sunglasses, No Tea, and your very own Microscopic Space Fleet. All this can be yours, for the low, low price of only 59.99 Altairian Dollars.


    What I think:

    A really fun game...just be aware of the puzzles later on. ;)

    While I didn't like the parser in the Apple II version, here I don't mind it for some reason...

  • The Hitchhikers Guide to the Galaxy

    10:05

    A playthrough of The Hitchhiker's Guide to the Galaxy, the classic Infocom adventure based on the Douglas Adams book of the same name.

  • The Hitchhikers Guide to the Galaxy Text Adventure C64 Version Part 1

    15:01

    Wenn ihr mich und meine Arbeit unterstützen möchtet:


    Amazon


    Twitch


    Discord

  • Hitchhikers Guide to the Galaxy speedrun

    18:57

    Playing the Infocom Game Hitchhiker's Guide to the Galaxy on an Apple II emulator.

  • Gruds in Space for the Apple II

    7:11

    Came also out for:

    Atari 8-bit
    Commodore 64


    Game description:

    This is a graphic adventure where you, as the pilot of the Earth vessel USAC 9400, are instructed to find fuel for the Earth warships that have exhausted their supply at the battlefront. You need to find the fuel and bring it to the cargo ship on Pluto. Take a trip through the solar system solving the adventure while battling alien invaders!

    Gruds In Space uses conventional interactive fiction commands, to EXAMINE, USE and TAKE objects, SHOOT Gruds, and travel around the ship and the galaxy.


    What I think:

    A really fine game, with a smooth parser and drawings, where a lot of love was put into.

  • WHALE STOMACH - ENDING, The Hitchhikers Guide to the Galaxy, 銀河のヒッチハイクガイド, Apple II.

    10:56

    The Hitchhiker's Guide to the Galaxy, Infocom, 1984.

    Please subscribe to my channel as it is very encouraging!????????????

  • x
  • Leather Goddesses of Phobos for the Apple II

    7:20

    Came also out for:

    Amiga
    Amstrad CPC
    Atari 8-bit
    Atari ST
    Commodore 64
    DOS
    Macintosh


    Game description:

    The year is 1936 and suddenly you are abducted by the Leather Goddesses for the final testing in the plan which will enslave every man and woman on earth. These Leather Goddesses of Phobos are just finishing up their plans for the invasion of earth. You've been a If you fail to escape and save humanity, the Leather Goddesses will turn the earth into their pleasure dome.

    Leather Goddesses of Phobos is an text-adventure with a sense of humor. The player uses standard commands in the text parser to observe his environment and pick up items. The game's naughtiness level can be adjusted between Tame (G), Suggestive (PG) and Lewd (R).


    What I think:

    A really fun text-adventure, check it out!

  • DOS Detective - The Hitchhikers Guide to the Galaxy

    29:06

    Note: The graphics were actually by Nolan Worthington and Rod Lord

    Play the game here:

    This is the new, 30th anniversary edition of the Hitchhiker's Guide to the Galaxy text adventure game. Please like, comment and subscribe if you enjoyed.


    -----------------------------------------------------------------

    Subscribe!:

    Tweet at us:

    Livestream:

    Contact: justwithpotatoes@gmail.com

  • Zork: The Great Underground Empire for the Apple II

    3:36

    Came also out for:

    Amiga
    Amstrad CPC
    Atari 8-bit
    Atari ST
    Browser
    Commodore 64
    DOS
    Macintosh
    MSX
    PC-98
    PC Booter
    TRS-80
    TRS-80 CoCo


    Game description:

    Zork: The Great Underground Empire is a classic text adventure game. The player begins as an adventurer standing near a white house in a nice forest, but soon descends into the Great Underground Empire, where most of the game takes place. The player's quest is to collect the Nineteen Treasures of Zork.

    As was typical for adventure games of its era, Zork does not use graphics. Instead, it communicates with the player via text, and the player interacts with the game by typing commands, such as examine mailbox or take torch. For movement, the player types in geographical directions (such as north or east - or just n and e), and can check what items are being carried with the inventory command (or just i).

    The game was ported over from mainframes in the late 1970s, and is one of the first examples of its genre.


    What I think:

    While I quite honestly don't think it's a classic, as some people say, I think it's a quite fun game nonetheless.

  • STARBOUND: The Hitchhikers Guide to the Galaxy Edition

    3:48:44

    Join Arthur Dent as he traverses the Galaxy in his favorite Dressing gown! In this special edition of Starbound, I play using the Hitchhiker's Guide to the Galaxy Mod that coverts my ship into the Heart of Gold, and gives me some cool Arthur and Ford costumes, as well as a dope space banjo! -- Watch live at

  • Leather Goddesses of Phobos

    56:55

    One moment I was drinking at Joe's bar and the next thing I knew was that I was abducted by aliens and thrown into a cell. I need to find out why they are abducting our people and what they want to do to our planet.

    Leather Goddesses of Phobos ( was a text adventure game published by Infocom in 1986 for the Apple ][. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - (Charazz, Mad Hacker, & Obsidian)

  • Create with Garfield! Deluxe Edition for the Apple II

    5:24

    In Create with Garfield! Deluxe Edition, you can make your own comic strip.

    Choose the backround, your characters, what they shall do and what they shall say or if they don't should speak at all.

    Of course, you can also place objects.

    You can even import your own background you painted!


    Well, that is a lot, isn't it? Well, sadly there aren't many backgrounds (though quite different ones), some characters have only 2 different stamps, there aren't many bubbles...there is hardly much of anything.

    Still, Garfield and comic strip lovers should give it a try.

  • The Hitchhikers Guide to the Galaxy, Chapter 25

    14:50

  • Bureaucracy walkthrough/longplay

    1:1:31

    Bureaucracy ( was a text adventure game published by Infocom in 1987 for the Apple ][. The player needs to cut

  • Infidel walkthrough/longplay

    35:34

    Infidel ( was a text adventure game published by Infocom in 1983 for the Apple ][. This is the first test case for

  • Zork II walkthrough

    43:04

    The story continues from Zork I. You have further descended into the great underground empire, where you continue your adventure to collect more treasures while avoiding the Wizard of Frobozz, who would show up from time to time to cast spell on you to disrupt your quest.

    Zork II ( was a text adventure game published by Infocom in 1982 for the Apple ][. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough -

  • Hacker for the Apple II

    5:44

    Came also out for:

    Amiga
    Amstrad CPC
    Atari 8-bit
    Atari ST
    Commodore 64
    DOS
    MSX
    PC-88
    ZX Spectrum


    Game description:

    Hacker is an adventure/trading game based on what was then a unique idea. You're starting into the adventure as a real hacker would do, lacking information of what is to come, only driven by your ambition. Consequently, the game opens with a plain text screen, prompting you for the login password. To break into the system is the first puzzle you've got to solve.

    Once in, you'll soon find out that you've accidentally stumbled upon a conspiracy of global impact. From then on, you'll maneuver a robotic drone around the globe through a tunnel system deep in the earth. In major cities, you may surface and talk to contact persons, who'll trade items for cash. When delivered to the correct city, you can exchange these items for a piece of evidence. If all evidence is collected, you're to inform the FBI. As if figuring out the correct routes and trades wasn't hard enough, frequent system malfunctions and security checks test your skill as well...


    What I think:

    An unique game...where it is hard to get into it.

  • Seastalker walkthrough

    34:06

    There's something down there in the ocean, something terrifying. And you have to face it - because only you can save the Aquadome, the world's first undersea research station. The alarm sounds and your submarine, the Scimitar, is docked nearby. But not so fast - you haven't even tested the Scimitar in deep water, and the crew at the Aquadome may have a traitor in its ranks. So be careful! You have many possibilities to consider, mysteries to unravel and life-and-death decisions to make!

    Seastalker ( was a text adventure game published by Infocom in 1984 for the Apple ][ for pre-teen players. Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - (Tom Hayes)

  • Dont Panic! Chapters 8-12, Hitchhikers Guide to the Galaxy

    56:07

    We continue our journey! -- Watch live at

  • The Infinite Improbability Drive- The Hitchhikers Guide To The Galaxy

    58

  • Hollywood Hijinx for the Apple II

    7:30

    Came also out for:

    Amiga
    Amstrad CPC
    Atari 8-bit
    Atari ST
    Commodore 64
    DOS
    Macintosh


    Game description:

    (From The Infocom Homepage Entry)

    As a child, you spent most of your summers with your Aunt Hildegarde and Uncle Buddy. What memories! Uncle Buddy was a Hollywood big-shot, Aunt Hildegarde his loving (and very rich) wife. They had no children of their own, but you and your cousins loved their house, their parties, the Hollywood memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric -- but that added to their charm.

    Aunt Hildegarde kept the house when Uncle Buddy passed away. And now that she's suddenly died, you remember her unusual will. You will inherit the entire estate -- probably worth millions if you can spend just one night in the house and on the grounds, find a treasure or two. But if you can't then you inherit nothing.

    And so Hollywood Hijinx begins with you being dropped off in front of a dark house, not to far from Hollywood ...


    What I think:

    Not bad, but the button-pushing is tiresome...

  • Apple IIe: Programming + connecting to laptop + games

    5:50

    I have had an Apple IIe since I was little. It still works. In this video I demonstrate how to do some very basic programming, how to connect the thing to your pc and I demonstrate a few games.

  • Bagel Philanthropy - MacBreak Weekly 704

    2:6:44

    Apple vs Coronavirus, iOS 14 leak

    Stories of the Week:
    • Coronavirus: Apple tells employees worldwide to work from home
    • Coronavirus: Apple gives retail employees unlimited sick leave
    • Coronavirus: iPhone 9 and 12 delayed
    • Coronavirus: App Store rejects coronavirus apps
    • Coronavirus: Irish Apple employee infected
    • Coronavirus: Apple loses $100B in value in one day
    • Coronavirus: Apple TV+ premieres canceled
    • Coronavirus: Good news: you CAN use Clorox wipes on your iPhone.
    • HUGE iOS 14 Leak: iPad mouse support, new smart keyboards with trackpad
    • HUGE iOS 14 Leak: over-the-ear AirPod / EarPod headphones icon
    • HUGE iOS 14 Leak: new iPhone 9 and iPad Pro with new triple-lens camera array and time-of-flight 3D sensor
    • HUGE iOS 14 Leak: improved Express Travel tap-to-pay. Plus: Andy Ihnatko explains how to steal free transit codes!
    • HUGE iOS 14 Leak: new Apple TV remote with Find My Remote scream
    • HUGE iOS 14 Leak: AirTags Trackr competitor with user-replaceable batteries
    • HUGE iOS 14 Leak: HomeKit will recognize your face, Atmos soundbar
    • HUGE iOS 14 Leak: Apple Watch will have a tachometer, blood oxygen sensor
    • HUGE iOS 14 Leak: Siri voices customizable by developers
    • HUGE iOS 14 Leak: AliPay App, wallpaper app, kids mode, more
    • HUGE iOS 14 Leak: homescreen list view with Siri suggestions
    • HUGE iOS 14 Leak: new Apple AR app codenamed Gobi
    • HUGE iOS 14 Leak: new sleep tracking app, fitness app codenamed Seymour, GymKit
    • HUGE iOS 14 Leak: massive improvements to Apple Pencil
    • Good Apple: iPad Air 3rd generation get free repairs for screen blanking issue
    • Bad Apple: Apple lets developers put ads in notifications
    • Ugly Apple: ex-Apple tech support worker steals billionaires' identities, cops nab 55 stolen iPhones valued at $80k, and more in the MacBreak Police Blotter
    • Apple Pay available in Mexico
    • New jailbreak lets you install Android on an iPhone 7
    • iPhone can do whaaaat?
    • HUGE iPhone 12 leak: bigger battery, 64MP camera, and 120Hz display
    • Lory Gil and Apple celebrate International Women's Day
    • Apple Music, Spotify, and others sued for music industry conspiracy

    Picks of the Week
    • Andy's Pick: The Hitchhiker’s Guide to the Galaxy turns 42
    • Rene's Pick: Logitech Brio
    • Lory's Pick: The Apple War. Max Von Sydow died on March 9th, 2020. Among his many legendary performances, Sydow starred in The Apple War, a 1971 German film about Jean Volkswagner, a businessman who comes to Sweden to build Deutschneyland, a gigantic amusement park for German tourists. Roy Lindberg, played by Sydow, does not like the idea, and with the help of a little magic, his family starts scheming against it.
    • Alex's Pick: Screen
    • Leo's Pick: Subscribe to Hands-On Mac!

    Hosts: Leo Laporte, Alex Lindsay, Andy Ihnatko, Rene Ritchie, Lory Gil

    Download or subscribe to this show at

    Products we recommend:

    Join our TWiT Community on Discourse:

    Follow us:





    About us:
    TWiT.tv is a technology podcasting network located in the San Francisco Bay Area with the #1 ranked technology podcast This Week in Tech hosted by Leo Laporte. Every week we produce over 30 hours of content on a variety of programs including Tech News Weekly, MacBreak Weekly, This Week in Google, Windows Weekly, Security Now, All About Android, and more.

  • IM BACK BABY! Zork II on the Apple IIe

    18:00

    After a very long Hiatus R.G.C is back. I took a break and also started up a second channel covering my second passion Vinyl Records. That channel if interested is called Flash Gordon's one record at a time. I decided to do both. Sit back now and relive your gaming history.

  • Darkhorn for the Apple II

    13:57

    Take over the kingdom of Darkhorn in this early RTS tactical/strategic game. There are 4 sides battling to take command of Darkhorn - all can be played by human players, all giving orders simultaneously. You can be a dwarf, human or elf.

    The land consists of nine different map regions, with different terrains suiting different sides. Once an overall winner is found, they must face the Final Trial to take overall control. Alternatively, you can play a quick battle on one of the sixteen provided maps, or generate one at random.

    Choosing locations to occupy and when to fight is critical. Sword fighting is represented by a short action sequence.



    At the beginning you will have no idea where you are or who you are, but later if you've found out, it's an okay game.

    The duels are certainly fun.

  • Silicon Dreams for the Apple II

    14:09

    Came also out for:

    Amiga
    Amstrad CPC
    Atari 8-bit
    Atari ST
    Commodore 64
    DOS
    Macintosh
    MSX
    ZX Spectrum


    Game descrption:

    This interactive fiction game is a trilogy of the Level 9's adventures Snowball, Return to Eden, and Worm in Paradise. These had previously been released for some but not all of these systems.

    Silicon Dreams can be played as three separate games, but to obtain the maximum number of points, you must complete them in order (carrying your score from one adventure to the next). Snowball has graphics for the first time, and the other two games have more graphics than before, and some longer text descriptions are added to all 3 games.

    Snowball: As Kim Kimberley, your mission is to safeguard the colonization ship Snowball 9 and its passengers. When you are awakened prematurely from hibernation, you know something's wrong!

    Return to Eden: Your objective is to get into the new city of Enoch, and stop the Eden robots from destroying Snowball 9.

    Worm in Paradise: You have to find as much information about the city as possible, obtain money, and then become a member of the governing party of Eden.


    What I think:

    3 nice text-adventures with graphics in one package = Sweet. :D

  • Death in the Carribean for the Apple II

    6:19

    Death in the Caribbean is an old-style text/graphics adventure. You are an treasure hunter on an unnamed Caribbean island searching for buried pirate gold. You'll travel through numerous locales, a tricky maze, and past fierce alligators on your way to the chest of Doubloons. Puzzles range from find object and apply to situation to a doozy of a cryptogram.

    As for mechanics, the graphic section of the screen draws itself in visible pen elements (i.e.: Outline then fill, move on to next shape). Below the graphics window is a simple command line with a tiny bit of room above for the brief written description of the area you are in. Like every good adventure game, the puzzles start easy and get more difficult as you progress, until they get just plain silly hard. Play time is about 30 hours. It comes on 4 disk sides, the front and back of two floppy disks. This game does not innovate upon the genre, and is built on the gameplay of its predecessors.


    Meh graphical text-adventure...

  • Trinity walkthrough/longplay

    1:20:49

    Trinity ( was a text adventure game published by Infocom in 1986 for the Apple ][. The player is walking in the

  • MBBC #4 - The Hitchhikers Guide to the Galaxy - Chapter 4

    13:10

    RIP Earth

    Discord:

    Twitter:

  • HALLOWEEN SPECIAL: The Lurking Horror walkthrough

    33:31

    The Lurking Horror ( was a text adventure game published by Infocom in 1987 for the Apple ][. The player is a student at G.U.E. Tech working in the computer lab on a windy winter night, when strange things start unfolding at the campus.

    Hope you enjoy the walkthrough!

    The long play is done by Smartadventurer, a program that I wrote to automate the playing for vintage Apple ][ games. You can follow the project here:

    Credits:
    Cover art -
    Walkthrough - (Jacob Gunness)

  • The Hitchhikers Guide to the Galaxy Adventure Game Part 2 - It Came from the Past

    15:27

    My attempts to revisit games from my past, with the added bonus of my stupid face.

    Today I struggle with reading aloud and playing The Hitchhiker's Guide To The Galaxy (1984) adventure game.

    This a version for the 20th anniversary on the BBC website.

    You can play it yourself at the helpful link below.



    You can find more at

    Or my waffling @Magicmarker78

  • A Mind Forever Voyaging for the Apple II

    6:02

    The year is 2031 and the world is near the brink of collapse. A computer project by the name PRISM is the last hope, the only catch is that you are that computer program. You just found out that you are not a person, but are in fact the world's first sentient machine.

    Well, AMFV is one of Infocom's best-known and most-beloved titles.

  • Infocom - Hitchhikers Guide to the Galaxy unboxing

    4:08

    First of a series of Infocom games unboxing.

  • Spin A Yarn Live - Hitchhikers 01: The Hitchhikers Guide to the Galaxy

    1:9:12

    Catherine and Paul discuss the first book in the Hitchhikers Guide to the Galaxy book series.

    Show us your crafting progress on Twitter using #YarnItAll or at the subreddit /r/YarnItAll

    For direct responses to the video, please use the subreddit /r/SpinAYarnLive or continue to use the Twitter #YarnItAll.

    If you want to help us get off the ground, we do have a Patreon at

  • The Hitchhikers guide to the galaxy on god

    46

    again one of the scene's from my favorite movie:The Hitchhikers Guide to the Galaxy

  • The Book Was Better? - Hitchhikers Guide to the Galaxy

    2:35

    Game Here:

    Film video:

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